1.2.6.4

1.2.6.4 featured a large number of new items, brought about many changes and introduced the Thorium Mod's final boss, The Primordials.

Additions

 * New bait type, Angler quest and new Fishing Pole (Fishing line still comes from hands, looking for fix)
 * Start fishing!


 * Plague Doctor items
 * Early Hardmode Throwing set; set up gas traps and rig them to freeze, explode or dissolve enemy armor with vile beakers and flasks.


 * Durasteel Equipment
 * The Blacksmith will improve upon his Steel equipment when you enter Hardmode, allowing for some pretty decent early Hardmode items


 * Night's Edge-esc Yo-Yos
 * Mix the corruption/crimson, jungle, dungeon and underworld Yoyos for some powerful weapons


 * About 5 new enemies and every enemy now properly has a banner
 * Fleshy Hornets, Glittering Golems, Nestlings, Wind Elementals and the Bloody Warg


 * Meteor armor now has a summoner helmet and two weapons
 * Adds another tier of progression to summoner playthroughs


 * New throwing item Coatings
 * Similar to melee weapon coatings, these coatings augment your throwing damage with things like explosions, life steal and petrification


 * Life Quartz
 * Create life-giving accessories, potions and items with this rare, rose-colored ore


 * Smooth Coal uses
 * Can be used to make bombs, dynamite, torches more efficiently than gel and even diamonds!


 * New Icy items
 * Bullet variety, gun, axe and pickaxe


 * New Thorium furniture
 * Make an incredibly elegant home with this set of furniture! (This opens up a lot more potential for furniture, traps and tiles)


 * New magical items and changes
 * Enchanted Barrier - Creates a protective shield around you, Mythril Staff now releases homing bolts, Thorium Staff's homing shards now act differently


 * New Donator items
 * Sacred Heart, Sweet Vengeance, Saba and Yuma's Pendant


 * The Primordials Boss Encounter
 * Supposed to be post-Moon Lord, so good luck folks!


 * The Primordials armor sets and weapons
 * Incredibly powerful items, almost makes the game trivial...

Changes

 * Bag of Potential and Strange Crate changes
 * Much more rare now. Strange Crates will now give appropriate Thorium mod Crafting materials depending on your progression level. Starting from Hardmode, an incredibly useful Accessory might even pop out of one of them.


 * Armor changes / Balancing / Tweaks
 * Intensity of effects have been nerfed / buffed; Valadium armor now gives increased ranged damage while upside down, Darksteel armor now provides armor penetration, etc.

Bug fixes

 * Soul Forge now works properly
 * Patch Werk wont appear more than once at a time
 * Ore generation wont break tiles, rails, life crystals, etc.
 * Life Bloom armor and Morale Banner now work for all minion attacks, not all sentries, on purpose.
 * Metal Detector finds Thorium mod ores and tiles
 * Many other big fixes