1.6.3.0

Thorium Mod 1.6.3.0 served to update and provide a number of additional options to the Summoner class, especially content relating to sentries. Additionally, it added a large amount of donator items and tweaked world generation to provide a more stable experience.

Additions

 * Added Spirit Trapper Mask, Astro armor, Power Banner, Artillery Potion, Spittin' Fish, Bleeding Heart Staff, Devourer Staff, Fungal Cane, Volt Module, Scrying Glass, Steamkeeper Watch, White Dwarf Thrusters, Spooky Astroturf


 * Added Rude Wand, Static Prod, Smiting Hammer, Obsidian Staff, Valkyrie Blade, Phantom Arm Cannon, Yarn Ball, Wishing Glass, Metabolic Pills, Up-Down Balloon, Heart of the Jungle, Serpent Shield, Plasma Generator, Fresh Pickle, Bathtub Cart, Nevermore set, Lunatic set


 * Added Illusionist

Changes

 * Removed "Darksteel Core", "Medicite Crystal", "Enchanted Rings", "Danger Drill", "Danger Devastator", "Honey Blade", "Magma Factory-Block", "Magma Factory-Block Wall", and "Penguin Heads".
 * Renamed "Lihzahrd Kukri" to Lihzahrd Kunai, "Hellfire Mini-gun" to Hellfire Minigun, "Berserk Soul Staff" to Berserker Staff, "Immaculate Life Quartz Gem" to Life Gem, and "Aquatic Bar" to Ocean Bar.
 * Reworked "Starfish Wand" to Seahorse Wand.
 * Updated Mantis Cane item and minion sprite, as well as its form of attack.
 * Changed "Medicite Crystal" recipes to require Blood or Life Quartz instead.
 * Changed Onyx's sparkle rate to compensate for its hard to distinguish texture.
 * Changed Meteor Mask to a vanity item.
 * Changed Spirit Trapper armor recipe to require Knight's Alloy instead of Demonite Bars/Crimtane Bars and Bones.
 * Changed Hail Bomber into a proper minion summoning weapon.
 * Changed Enchanted Barrier Wand and Astral Barrier Wand functionality and visuals.
 * Changed Mortar Staff sentry sprite and attack.
 * Changed Strange Skull and The Incubator into sentry weapons.
 * Changed Summoner Banners to be placed entities that empower the user while within its range in various ways.
 * Changed Falconeer's Cane, Hive Mind, and Sacrificial Dagger into Summoner Banner items.
 * Changed Wall Creeper loot table to include Incubated Egg rarely.
 * Changed Berserker weapons to deal 1.75×, 2.25×, and 3× damage at less than 75%, 50%, and 25% health respectively.
 * Changed Berserker Staff into a magic weapon.
 * Changed Gem Rings recipe to require 5 Arcane Dust.
 * Changed The Ring recipe to require all 10 normal Gem Rings.
 * Changed Hover Boots to allow pressing the key to drop early.
 * Changed Lunatic set by updating its sprite and giving it custom hurt and death effects.
 * Changed Mage Hand range slightly, allowed it to grab Town NPCs, and cleaned up its controls.
 * Changed Strider's Tear to directly spawn the Borean Strider during a Blizzard.
 * Changed Abyssal Shadow to behave like a typical boss summoning item after defeating Abyssion, the Forgotten One at least once.


 * Added new World Gen features and changes:
 * Reworked modded ore and gem generation to better mimic vanilla.
 * Added Living Leaf Bushes that spawn on the outer fifths of the world, to offer additional methods of obtaining Living Leaves and Living Wood Sap.
 * Added Gem generation to the Aquatic Depths, which includes patches of Amber.
 * Tweaked Aquatic Depths generation to include Life Crystals.
 * Tweaked Aquatic Depths generation to reduce the chance of flooding nearby caves.
 * Tweaked Aquatic Depths generation by attempting to add a room right below the entrance.


 * Added custom boss health bars for The Grand Thunder Bird, Granite Energy Storm, and The Buried Champion with the 'Yet Another Boss Health Bar' mod enabled.
 * Small health bars for Patch Werk, Corpse Bloom, and Illusionist now display with the mod enabled.

Balance

 * Rebalanced all wings.
 * Rebalanced all mounts.
 * Rebalanced all minion knockback increases to better mimic vanilla (big buff).
 * Buffed Sawblade damage from 7 to 8.
 * Buffed Weed Eater damage from 22 to 24 and cloud damage speed by 50%.
 * Buffed Viscount's Cane maximum heal from 10 to 20.
 * Buffed Sandstone Throwing Knife knockback from 2 to 3.
 * Buffed Goblin War Spear use time from 24 to 22 and removed auto-use.
 * Buffed Queen's Glowstick use time from 16 to 15.
 * Buffed Elemental Decay damage from 10/s to 15/s.
 * Nerfed Rod of Flocking by removing its ability to grab items through walls.
 * Nerfed all Sawblade penetration from infinite to 5.
 * Nerfed Man Hacker damage from 20 to 18, use time from 25 to 27, critical strike chance from 20% to 10%, and velocity from 10 to 8.
 * Nerfed The Ring flat damage reduction from 5 to 4, crit chance from 5% to 4%, and crit damage from 5% to 4%.
 * Nerfed Dracula Fang velocity from 15 to 12.
 * Nerfed Steamgunner Controller damage from 20 to 18.
 * Nerfed Old God's Grasp velocity from 10 to 8.
 * Nerfed Heaven's Gate damage from 26 to 24, projectile damage from 100% to 75%, and use time from 48 to 58.
 * Nerfed Shu's Wrath damage from 28 to 26.
 * Nerfed Axe Blade damage from 39 to 35.
 * Nerfed Dark Grip use time from 5 to 9 and mana cost from 5 to 10.
 * Nerfed Wither Staff use time from 11 to 13 and mana cost from 6 to 8.
 * Nerfed White Knight armor magic damage bonus from 30% to 20%.
 * Nerfed Rocket Cart maximum speed from 128mph to 112mph.

Fixes

 * Improved The Grand Thunder Bird and The Queen Jellyfish multiplayer projectile and NPC stability.
 * Fixed Blood Chamber halting world generation when players are using the x64 version of tModLoader in some cases.
 * Fixed Solar Eclipse enemies spawning during the Lunar Events.
 * Fixed Gateway Glass so that it properly cancels grappled hooks.
 * Fixed Cure and Liberation not working in some cases.
 * Fixed Marine Rock appearing weird when placed.
 * Fixed Flamekin Caster not delaying attacks when hit.
 * Fixed Nocturnal and Sanguine projectiles dealing magic damage.
 * Fixed Terrarium Holy Scythe projectile fading out super fast.
 * Fixed Pocket Guardian crash associated with the 'Terraria Overhaul Mod'.
 * Fixed The Grand Thunder Bird fleeing from groups of players when the host dies.
 * Fixed The Queen Jellyfish desyncing in some cases.
 * Fixed Sentries having trouble with enemy targeting in some cases.
 * Fixed Desert Acolyte's wind attack not working like Wind Gust.
 * Fixed Bubbled debuff being removable by right-clicking it.
 * Fixed Sousaphone and Trombone consuming inspiration with the Musician's Handbook equipped.
 * Fixed Hatchling attacks being shot from off center.
 * Fixed Ammutseba's Sash having weird multiplayer issues and the star persisting after use.
 * Fixed Pet buffs not appearing when a pet is summoned manually.
 * Fixed various issues with Magenta and Black Torches. Black Torches will now shine a bit brighter.
 * Fixed most of the issues with Marine Kelp Planter Boxes.