Thrower

The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Unlike the Healer and Bard classes, Thrower provides much less supportive options for a team, and instead focuses on survival and damage.

The Thrower class is fully developed, with content spread throughout the game. This includes 9 armor sets, 18 accessories, 9 buffs, and 130 items.

Throwing Damage
The Thrower's weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic 'damage' buffs still increase a Thrower's damage.

Technique Scrolls
Technique Scrolls are items that, when used, allow the player to perform special abilities, with the type depending on the last Technique Scroll used. For example, Technique - Shadow Dance allows the player to teleport to the cursor's location. These techniques draw from the player's Technique Points, which will automatically regenerate while dealing throwing damage.

Thrower Exhaustion
While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker's Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.

The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid's Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player's Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.