1.6.4.0

Thorium Mod 1.6.4.0 served to provide a number of quality-of-life changes to various items, alongside introducing and removing content for added polish.

Additions

 * Added Artificer's Focus, Enchanted Staff, Blooming Bow, Blooming Shuriken, Nirvana Statuette, Nurse's Purse, Warmonger Potion, Evergreen Block, Evergreen Platform, Evergreen Wall, Evergreen furniture, Gingerbread Platform, Gingerbread Wall, Gingerbread furniture, Unspoken Pain


 * Added Sinister Honk, Hadron Collider, Buffalo Launcher, Air Strike Shield, Blizzard Pouch, Chaotic Marble, Green Firefly, Trash set, Night-Dragon set, Phantom Thief set

Changes

 * Removed Healer Card, Arcanite Emblem, Broken Darksteel Helmet, Darksteel Helmet Stand, Enchanted Armor, Enchanter's Sword, True Enchanter's Sword, Avian Cartilage, Feather Arrow, Surtr's Sword, Stone Sledge, Absinthe Fury, Glacior, Thief's Dagger, Petal Bloom, Impaled Zombie, Chilling Wisp, and Boulder Mimics.
 * Renamed "Petal Shield" to Blooming Shield, "Bloomer's Bell" to Blooming Bell, "Petal Wand" to Blooming Staff, "Tulip Staff" to Blooming Wand, "Shadow Flare Bow" to Shadow-Flare Bow, "Mana-Charged Rocketeers" to Artificer's Rocketeers, "Enchanted Shield" to Artificer's Shield, "The Wishing Glass" to Wishing Glass, "Bulb armor" to Blooming armor, "Necrotic Imbuer" to Blood Mage, and "Blood Hungry Warg" to Bloody Warg.
 * Reworked "Bulb armor" into Blooming armor, a life recovery-based Healer armor set.
 * Added Healer & Bard information UI similarly to the Damage Reduction shield UI. (These can be toggled/moved in the config settings)
 * Added 8 new possible names for all Town NPCs.
 * Added a status message after defeating the Wall of Flesh that points players towards the Hardmode Aquatic Depths.
 * Added Inspiration sound cue when reaching maximum inspiration after recharging.
 * Added Staggered 'dizzy' visual above the player's head when inflicted with the debuff.
 * Added Celestial Sigil crafting recipe made from 20 Shooting Star Fragments, 20 Celestial Fragments, and 20 White Dwarf Fragments.
 * Added Shooting Star Fragment, Celestial Fragment, and White Dwarf Fragment recipes that allow them to interchange between each other like the vanilla fragments.
 * Added Biome Chest crafting recipes.
 * Increased Book yields from its crafting recipe from 3 to 5.
 * Updated sprites and/or effects for:
 * Blooming Blade, Essence of Flame, Funggat, Shadow-Flare Bow, Grave Buster, Geyser Staff, Blooming Staff, Energy Projector, Stalagmite, Eye of Odin, Phantom Wand, Blooming Bell, Spirit Band, Sea Breeze Pendant, Jellyfish Resonator, Cracked Battle Horn, and Buisine.
 * Blooming Wand, Chi Lantern, Celestial Wand, Fallen Paladin armor, Archangel's Heart, Fear Monger.
 * Wind Elemental, Octopus, Kraken, Molten Mortar, Blood Mage, Bloody Warg, and Smothering Shade.
 * Updated Davy Jones' Lock Box, Thief's Wallet, and Pirate's Purse to now display the amount of bonus money that they've individually generated in their tooltips.
 * Updated Padded Grip, Bone Grip, and Magneto Grip to now display the amount of items that they have all duplicated in their tooltips.
 * Updated accessories that directly deal damage to now display the damage or damage percentage dealt in their tooltip. (This can be toggled in the config settings)
 * Changed Artificer's Shield and Artificer's Rocketeers to run on a new shared Artificer's Energy resource instead of mana.
 * Changed Technique so that they may be deactivated when the same technique is used again.
 * Changed Thorium Anvil to also function as a Work Bench.
 * Changed Flight armor and associated equipment recipes to no longer require the now removed Avian Cartilage.
 * Changed Archangel's Heart and Archdemon's Curse crafting recipes to no longer require the now removed Arcanite Emblem.
 * Changed possible names for Desert Acolyte.
 * Changed Nurse to now drop Nurse's Purse instead of Syringes.
 * Changed Thorium Cube obtainability from a 10% drop chance at all times to a 100% drop chance if the Diverman is named "Sam".
 * Changed Wind Gust to a Sandstone Ingot craftable item instead of a Desert Acolyte purchase.
 * Changed Feather Foe to turn Wooden Arrows into Feather Arrows.
 * Changed Beholder Staff to a normal Coznix, The Fallen Beholder drop and adjusted its sprite.
 * Changed Mirror of the Beholder to Coznix, The Fallen Beholder's Expert Mode exclusive item. Now briefly reveals and increases the damage enemies around your cursor take from attacks.
 * Changed Life recovery effects to only take up 1 buff slot, unless they have other boosts attached to them.

Balance

 * Rebalanced Crietz to deal a flat 15 damage per spark and have a 3 second cooldown.
 * Buffed Bloody Pagan Staff damage from 66 to 72.
 * Buffed Edge of Imagination bounce damage increase from 10% to 25% and bounce amount from 2 to 3.
 * Buffed Fishbone:
 * Buffed damage from 58 to 60 and Oozed duration from 3 seconds to 5 seconds.
 * Added ability for bubbles to pass through oozed enemies, effectively increasing the crowd control and self-synergy potential of the weapon.
 * Buffed Guano Gunner projectile penetration from 1 to 3.
 * Buffed Healer Maces maximum heals from 2 to 4 for all maces.
 * Buffed Life and Death enemy penetration from 1 to 5.
 * Buffed Sandstone Throwing Knife drop chance from 20% to 25%.
 * Buffed Stalagmite damage from 30 to 34, mana cost from 15 to 12, use time from 36 to 28, and knockback from 3 to 4.
 * Buffed The Massacre damage from 90 to 110.
 * Buffed Zunpet use time from 22 to 20 and made it decay in energy slower as long as the weapon is selected.
 * Buffed Gauze use time from 18 to 12 and craft yield amount from 4 to 10.
 * Buffed Syringe heal amount from 3 to 4 and craft yield amount from 75 to 100.
 * Buffed Ascension Statuette healing speed from 2/second to 3/second.
 * Buffed Champion's Rebuttal to add bonus damage worth twice the amount of (initial unmitigated) damage taken.
 * Buffed Flail-Cores to not cause damage blocking enemy invincibility frames.
 * Buffed Sea Breeze Pendant breath time from 25% to 50%.
 * Buffed Shock Absorber duration from 100 for 1 second up to 10 seconds, to 100 for 3 seconds up to 30 seconds.
 * Buffed Spiked Bracer thorns effect from 25% to 50% and defense from 0 to 2.
 * Buffed Cryomancer's Crown defense from 8 to 16.
 * Buffed Cryomancer's Tabard magic critical strike chance from 6% to 10%.
 * Buffed Holy Glare damage boost from 12% to 15%.
 * Buffed Illuminated damage boost from 5% to 10%.
 * Nerfed Dynasty Guzheng damage from 16 to 14 and use time from 32 to 36.
 * Nerfed Geyser Staff damage from 30 to 26, mana cost from 10 to 14, and use time from 14 to 18.
 * Nerfed Recovery Wand healing 3x modifier to only affect the base heal and nerfed use time from 32 to 36.
 * Nerfed Divine Staff healing amount from 8 to 7 and buffed use time from 34 to 30.
 * Nerfed Artificer's Shield base defense from 2 to 0.
 * Nerfed Granite Surge damage boost from 10% to 5%.

Fixes

 * Fixed misleading tooltips for Granite, Lodestone, and Illumite weapons.
 * Fixed Dream Eater being highly vulnerable during its spawning.
 * Fixed Crystal Waves having difficulty generating in the Aquatic Depths at times.
 * Fixed Divine Staff's projectile not lasting as long or bouncing as many times as it should.
 * Fixed Healer heals being incorrectly blocked by full health players.
 * Fixed Biotech armor set bonus exploit when rapidly equipping and unequipping a piece.
 * Fixed Bloodstained Wall sprite texture and Bloodstained Door placement orientation.
 * Fixed Icy Gaze losing damage against enemies with negative defense.
 * Fixed Abyssal Whistle dropping from inappropriate enemies.
 * Fixed Davy Jones' Lock Box effect typo.
 * Fixed Cobbler only being able to have 4 of his total possible names.