1.6.1.0

Thorium Mod 1.6.1.0 served to alter and expand on many mechanics for the Bard class. Additionally, it brought wide-scale balancing to a large number of items to bring them closer to vanilla.

Bard

 * Added Ukulele, Jar O' Mayo, Riveting Tadpole, Bloomer's Bell, Scuba Curva, Calaveras, Nocturne, Mythril Melodica, Orichalcum Slide Whistle, Dragon's Wail, Serpent's Cry, Lullaby, Concertina, Steam Flute, Pungi, Haunting Bass Drum, Buisine, Jingle Bells, Duke's Regal Carnyx


 * "Added" Grand Piano, Steel Drum, Alphorn, Song of Ice & Fire, Xylophone, Scholar's Harp, Bagpipe, Organ, The Set


 * Added Diss Track, Shock Absorber, Conductor's Baton, Faberge Egg, Waxy Rosin, Kick Petal, Brass Cap, Full Score, Musician's Handbook, Conductor's Stand

Other Additions

 * Added Zephyr's Feather, Broken Hero Fragment, Blacksmith's Barrier, Hydration Potion, Reflective Thorium Dye, Reflective Aquaite Dye, Reflective Magma Dye, Celestial Wand, Rift Tearer, Minotaur Statue, Reject Statue, Destiny Statue, Trapped Aquatic Depths Chest, Trapped Depth Chest, Trapped Desert Chest, Trapped Marine Chest, Trapped Scarlet Chest, Trapped Thorium Chest, Trapped Underworld Chest, Trapped Yew Wood Chest, Strange Decorative Potion, Life Crystal Mimic Banner, Sea-Shanty Singer Banner


 * Added Meat Shield set, Explosive set, Daawn's Wig, Rocket Cart, Fragrant Corsage, Hellfire Mini-gun, Cleric's Cross, Stellar Rod, Dark Grip, Golem's Gaze, Vicious Mockery, Phantom Camera, The Massacre, Sandweaver's Tiara


 * Added Life Crystal Mimic, Moss Wasp, Sea-Shanty Singer

Bard

 * Added 12 unique modifiers for symphonic weapons.
 * Added 1 unique Bard-related modifier for accessories.
 * Added a new Electronic instrument type in place of the Other instrument subclass. Electronic instruments all provide the Empowerment Prolongation empowerment. Any instrument previously in the Other subclass that do not fit as an Electronic instrument have been moved to their best-fit category (see below).
 * Changed nearly all Music Sheets, along with Song of Ice & Fire and Bagpipe, into "big instruments" which requires timing to use effectively, much like The Set.
 * Each "big instrument" requires different timings based on its instrument type (String, Brass, Wind, Percussion).
 * Overhauled the empowerment system:
 * Added empowerments for Aquatic Ability, Empowerment Prolongation, Flat Damage, Flight Time, Invincibility Frames, Jump Height, Maximum Resource, Resource Consumption Chance, Resource Grab Range, and Resource Regeneration.
 * Removed empowerments for "Ammo Consumption", "Mana Regen", "Max Health", and "Max Mana".
 * Empowerments are now granted on instrument use instead of on enemy hit, with the exception of the Auto Tuner, Ornate armor, and Jester armor, and other onHit empowerment interactions.
 * Empowerment durations are now all equal, defaulting at 5 seconds.
 * Empowerments are now sorted into groups, and instrument categories each focus on a different empowerment group instead of being arbitrarily spread out amongst all instruments (Brass: Damage; Percussion: Movement; String: Defense; Wind: Resource).
 * Adjusted distribution of instruments' number of empowerments and empowerment levels to better match the player's progression.
 * Certain empowerments are now exclusive to Hardmode instruments.
 * When at max inspiration, the next instrument use has its empowerment duration increased by 1.25% for every base max inspiration: 10 (12.5%), 20 (25%), 30 (37.5%), 40 (50%).
 * Changed Inspiration regeneration system:
 * Inspiration now regenerates at a rate of 7.5/sec but gradually reaches 30/sec after 10 inspiration has been recovered.
 * Inspiration regeneration bonuses now directly affect the entire 7.5/sec to 30/sec calculation instead of just the pervious 7.5/sec; this effectively fixes a misleading aspect of the old regeneration system where a 1% increase did not truly mean a 1% increase. This also makes inspiration regeneration effects far more impactful.
 * Updated instruments that lacked a proper sound effect on use, such as the Eskimo Banjo, Panflute, and others.
 * Updated the way instruments work with pitch and fixed some multiplayer issues associated with it.
 * Added a visual indicator when the player's inspiration fully recharges.
 * Added right-click feature to Drum Mallet, spawning a bouncy drum for players.
 * Removed the 0.25% (max 10%) playing speed increase given by the player's maximum inspiration value.
 * Changed maximum base inspiration from 8 to 10.
 * Changed Inspiration Fragment to now increase maximum inspiration by 1, the chance for inspiration notes to drop by 1%, and adjusted the recipe.
 * Changed Conch Shell, Didgeridoo, and Shadowflame Warhorn to Brass.
 * Changed The Maw to String.
 * Changed Kazoo to Wind.
 * Changed Aquamarine Wineglass from a Depth Chest item to being crafted with Aquaite Bars.
 * Changed "Lihzahrd Saxophone" from a Jungle Temple item to a Geode item.
 * Changed Wind Chimes functionality to be shorter ranged, like most other Percussion instruments.
 * Changed Ghastly French Horn functionality to a slow useTime onHit vortex explosion.
 * Changed Kazoo functionality to a more appropriate "annoying zig zag".
 * Changed Tambourine to cost 1 inspiration to use.
 * Changed Ebonwood Tambourine & Shadewood Tambourine functionality to have a high damage "sweet spot" right-click ability.
 * Changed The Black Otamatone functionality to a two-tether cursor placed attack.
 * Changed The Maw functionality to better suit a string type instrument.
 * Changed Crier armor effects around to better assist fresh Bards.
 * Changed Noble armor set bonus to the old Marching Band armor set bonus.
 * Changed Marching Band armor set bonus to a new 'marching band trail' effect.
 * Changed Track Player functionality to increase the potency of specific empowerment groups on the wearer by 1 empowerment level's worth of stats.
 * Changed Music Player functionality to an ally-shared version of the new Track Players.
 * Changed Auto Tuner functionality to increase a random active empowerment by 1 level onHit, up to level 3, and only once every 2.5 seconds.
 * Changed Cork Grease from a Mechanic purchase to a Goblin Tinkerer purchase.
 * Changed Marching Boots to be sold immediately by the Cobbler.
 * Changed Mouthpiece, Plunger Mute, Guitar Pick, and Vibration Tuner itemization and crafting recipes slightly.
 * Changed Earworm buff from 4 second empowerment duration increase to 25%.

Other Changes

 * Added a mod configuration file allowing the ability to:
 * Disable custom class and instrument type tags on items.
 * Disable certain Bard and Healer visuals.
 * Scale or move the Inspiration wheel.
 * Lower Bard instrument sound effects.
 * Added Resource as a new terminology; "Resource" refers to mana, inspiration, exhaustion, and, in some cases, ammunition and thrown weapons.
 * Added some unique Town NPC dialogue for Healers and Bards.
 * Added proper inventory sprites for remaining Banners.
 * Added additional text to Technique Scroll tooltips to help clarify how they are meant to be used.
 * Added Silver Bullet crafting recipe using Tungsten Bars.
 * Added Bolas crafting recipe.
 * Added crafting recipes for Ice Chests, Ivy Chests, Lihzahrd Chests, Living Wood Chests, Shadow Chests, Skyware Chests, Web Covered Chests, Scarlet Chests, Water Chests, Living Wood Wand, Leaf Wand, and Living Loom.
 * Added Hives to Queen Bee's drops.


 * Added a visual cue for Thorium boss interactions with swords, specifically The Grand Thunder Bird, Viscount, The Buried Champion, and The Star Scouter.
 * Added support for Boss Highlights.
 * Removed "Life Leech", "Soul Siphon", "Searing Blade", "Rail Gun", "Meat Ball Staff", "True Silver's Fang", "Rubber Chicken's Wrath", "Energy Manipulator", "Cursed set", "Lunatic's Prime vanity", "Zephyr", "Strange Communicator", "Bright Soul Dust", "Dark Soul Dust", "Broken Hero Bow", "Broken Hero Staff", "Broken Hero Hilt", "Broken Hero Scythe", "Folded Metal", most "Aura Staves", "Track Players", "Music Players", "Subwoofers", "Annoying Mud", "Flesh Hornet", and the "Butterfly Plague".
 * Removed added recipe for Lightning Boots using Zephyr.
 * Updated Blood Chamber ceiling corner size from 13 to 7, increasing the available room to fight Viscount in.
 * Updated Inspiration and Thrower Exhaustion bars to display informative hover text, not be influenced by world colors, and generally act like an actual element of the UI.
 * Updated Coatings and Repellents to work like vanilla Flasks, as well as count as a buff item.
 * Updated "Not So Itsy Bitsy" contract to make the objective more clear.
 * Updated Town NPCs to be affected by King and Queen Statues.
 * Updated "Bard Enemy Buffs" with Enraged, Regeneration, and Quick-Fire.
 * Goblin Drummer now gives Enraged, a 15% increase to contact damage to the Goblin Peon, Goblin Thief, and Goblin Warrior.
 * Snow Singa now gives Regeneration, a substantial increase in life regeneration to Snow Balla, Snowman Gangsta, and Mister Stabby.
 * Sea-Shanty Singer now gives Quick Fire, a ×2 firing speed buff to Pirate Deadeye, Pirate Crossbower, and Pirate Captain.
 * Updated Mud Man to now throw mud at players instead of dropping Annoying Mud.
 * Increased Throwing weapons drop amounts and drop frequencies from enemies.
 * Increased Enchanted Knives spawn stack to 75–125.
 * Renamed:
 * "Hatchling Staff" to Storm-Hatchling Staff, "Galaxy Cutter" to White Dwarf Cutter, "Celestial Burst Staff" to Cosmic Flux Staff, "Glacial Piccolo" to Icy Piccolo, "Infernal Piccolo" to Magma Rackett, "Lihzahrd Saxophone" to Geode Saxophone, "Rockstar's Double-Bass Blast Guitar" to Shooting Star Blast-Guitar.
 * "Conductor armor" to Maestro armor, "Balladeer armor" to Shooting Star armor.
 * "Silver Mouthpiece" to Mouthpiece, "Balladeer's Turbo Tuba" to Shooting Star Turbo Tuba.
 * "Zephyr" to Zephyr's Feather, "Pink Sludge" to Pink Slime Egg, "Leather Gauntlet" to Leather Glove, "Revelation Shard" to Inspiration Shard, "Epiphany Crystal" to Inspiration Crystal.
 * Changed Maestro armor set bonus to include a Percussion ghost as well.
 * Changed Soul Link to now be sold by Confused Zombie instead of included with newly-created characters.
 * Changed Healer's Card to now be sold by the Spiritualist after the player has achieved a 100 life heal streak.
 * Changed The Grand Thunder Bird's Expert Mode-exclusive item into the Zephyr's Feather, a mobility tool used for exploring, instead of the Talon Burst.
 * Changed "Dragon Hornet" into Moss Wasp, a cleaned up and improved version of the old Thorium Mod hornet enemies.
 * Changed Vile Floater and Chilled Spitter sprites and slightly updated its Ai.
 * Changed Over Growth into a life recovery + life recovery rate buff.
 * Changed Dark Heart equip visual.
 * Changed Ninja Rack and Altar (Healer) tooltips to better describe their functionality.
 * Changed all modded Broken Hero item crafting recipes to require Broken Hero Fragments instead.
 * Changed Frenzy Potion crafting recipe to now require Deathweed instead of Waterleaf.
 * Changed Snow Globe crafting recipe to require Snow Blocks instead of Ice Blocks. (Very important!)
 * Changed Obsidian Scale, Enchanted Shield, and Wynebgwrthucher crafting recipes to require a Blacksmith's Barrier.
 * Changed Malignant armor set to include a 10% increase to casting speed and 2% more magic crit chance at the loss of 5% magic damage, 20 mana and 4 defense. (Hopefully this should push the set to a comparable level to the other robe combo armors)
 * Changed Danger armor set to have 3 less defense naturally, but 3 more from its chest piece effect.
 * Changed Master's Libram minions from being selected randomly to allowing players to select the desired minion by right-clicking. They have also been properly balanced around any utility they might provide.
 * Changed Palm Cross functionality to have a hold-charge feature, which greatly increases its damage and size.
 * Changed Terra Staff functionality to include a right click orb, which changes your origin of attack position. (This should better line up with the "zone control" and "wall play" aspects of the Light's Lament, Blood Boil, and Hallowed Staff.)
 * Changed Fallen Champion health back to 3 and it now scales in Expert multiplayer (+3 health per additional player).
 * Changed Midas duration on all Thorium items to 2-5 seconds.
 * Changed all modded flail useTimes to 44 to stay consistent with vanilla, with the exception of Whip.
 * Changed Terrarium Defender so it now also protects from Cursed Inferno and Shadowflame debuffs.
 * Changed Guano Gunner to not overwrite use time allowing for modifiers to work properly and adjusted stats accordingly.
 * Changed Yew Wood to count as a type of wood for "any wood" recipes.
 * Changed most consumable throwing weapons recipes to give more weapons or use less materials when crafting.
 * Changed most Strange Plating items to require Soul Forge.
 * Changed minimum pickaxe power required to mine Thorium Ore and Magma Ore to 40%.
 * Changed a lot of prices, rarities, recipe material amounts, enemy stats, spawn rates, projectile lifetime and range.
 * Updated "Silver's Fang" into the Molten Protector Staff and made it a sentry summon weapon.
 * Updated "Celestial Burst Staff" into the Cosmic Flux Staff and made it a Lunatic Cultist drop instead of crafting with Celestial Fragments.
 * Updated Legacy into a proper Dark Matter weapon and gave it a DoT effect.
 * Updated Climber's Ice Axe, Wondrous Wand, Bass Booster, Midnight Bass Booster, and Snow White sprites to better fit their crafting materials.

Balance

 * Rebalanced Mortality to now decrease the player's damage resistance by 30% instead of decreasing defense by half.
 * Rebalanced Molten Scale to set nearby enemies on fire, but only increases defense by 2.
 * Rebalanced all Pre-Hardmode and early Hardmode tools.
 * Rebalanced all Bard armors.
 * Buffed Exhaustion base amount by 25%.
 * Buffed Canteen exhaustion buff from 40% to 50%.
 * Buffed Mermaid's Canteen exhaustion buff from 60% to 75%.
 * Buffed Obsidian Scale to now melt nearby enemies.
 * Buffed Sandstone Scimitar damage from 11 to 14 and nerfed knockback from 5 to 4.
 * Buffed Sandstone Bow damage from 9 to 12 and nerfed use time from 20 to 21.
 * Buffed Sandstone Spear damage from 9 to 10 and nerfed knockback from 5 to 4.
 * Buffed Sandstone Throwing Knife damage from 10 to 11 and use time from 19 to 18.
 * Buffed Stone Throwing Spear damage from 8 to 9.
 * Buffed Enchanted Knife damage from 14 to 18, use time from 13 to 12, knockback from 3 to 6, and projectile piercing from 2 to 5.
 * Buffed Petal Shield time to reach maximum life recovery from 20 seconds to 10 seconds.
 * Buffed Marrow Scepter bone duration from 5 seconds to 10 seconds.
 * Buffed Terra Scythe damage from 55 to 58.
 * Buffed Terra Knife right click duration from 5 seconds to 10 seconds, and attack frequency from every 15 ticks to every 10.
 * Buffed Eye of the Storm attack timer from 1 sec to 0.75 sec, but requires the player to be in combat to activate.
 * Buffed Karmic Holder damage increase from 5% to 8% per 100 life stored.
 * Buffed Cobalt Throwing Spear damage from 32 to 34, use time from 23 to 18 and nerfed knockback from 7 to 5.
 * Buffed Palladium Throwing Spear damage from 34 to 36, use time from 22 to 18 and nerfed knockback from 7 to 5.
 * Buffed Bone Baton damage from 24 to 28 and nerfed hit rate.
 * Buffed Doom Fire Axe damage from 40 to 42 and nerfed knockback from 7 to 6.
 * Buffed Hot Horn damage from 20 to 26 and nerfed use time from 28 to 30.
 * Buffed Master's Libram damage from 28 to 30.
 * Buffed Dragon's Talon damage from 30 to 35, use time from 27 to 24, and velocity from 6 to 7.
 * Buffed Dragon's Tooth damage from 34 to 36, use time from 25 to 21 and nerfed knockback from 7 to 5.
 * Buffed Flesh Skewer damage from 30 to 33, use time from 27 to 24, and velocity from 6 to 7.
 * Buffed Tooth of the Consumer use time from 25 to 19 and nerfed knockback from 6 to 5.
 * Buffed Flesh Bow by making it auto-use, nerfed damage from 35 to 33, knockback from 6 to 5 and velocity from 14 to 10.
 * Buffed Flesh Mace damage from 34 to 55, knockback from 5 to 7, and velocity from 12 to 15.
 * Buffed Blood Belcher use time from 25 to 19 and nerfed damage from 30 to 28.
 * Buffed Dark Contagion damage from 30 to 32, use time from 33 to 29, and mana cost from 25 to 20.
 * Buffed Holy Fire damage from 28 to 30.
 * Buffed Devil's Claw to apply Melting instead of On Fire! and Singed.
 * Buffed The Cryo-Fang use time from 28 to 24, AoE damage from 50% to 75%, nerfed damage from 34 to 28 and velocity from 12.5 to 12.
 * Buffed Demon Fire Blast-Wand damage from 32 to 33 and mana cost from 15 to 12.
 * Buffed Thorium Dagger use time from 28 to 20, nerfed damage from 18 to 17, and knockback from 7 to 5.
 * Buffed Shadowflame Warhorn damage from 45 to 51, use time from 38 to 30, and nerfed inspiration cost from 2 to 3.
 * Buffed Lodestone Breaker damage from 54 to 68 and nerfed knockback from 9 to 8.
 * Buffed Thorium Bow use time from 25 to 24, nerfed knockback from 5 to 0 and velocity from 9 to 6.6.
 * Buffed Thorium Blade use time from 19 to 18.
 * Buffed Thorium Boomerang use time from 25 to 15, knockback from 4 to 8, and velocity from 8 to 10.
 * Buffed Champion's God Hand damage from 30 to 33, use time from 30 to 22, and critical strike chance from 8% to 10%.
 * Buffed Gauss Flinger damage from 24 to 28, use time from 26 to 24, and critical strike chance from 8% to 10%.
 * Buffed Dazzle Arrow damage from 10 to 12 and nerfed velocity from 6 to 4.
 * Buffed Talon Arrow knockback from 1 to 2.
 * Buffed Meteor Head Staff damage from 10 to 15 and nerfed hit rate.
 * Buffed Buckshot damage from 5 to 6 and nerfed velocity from 12 to 3.
 * Buffed Bone Flayer Tail damage from 30 to 58.
 * Buffed Ebony Tail damage from 56 to 58.
 * Buffed Whirlpool Saber damage from 16 to 18, use time from 35 to 29 and removed autoswing.
 * Buffed Destroyer's Rage damage from 40 to 45 and changed projectile damage from 100%/50% to 75%/75%.
 * Buffed Prime's Fury damage from 42 to 90, use time from 21 to 19, knockback from 4 to 5, and nerfed velocity from 16 to 15.
 * Buffed Twin's Ire damage from 46 to 50, use time from 31 to 29, mana cost from 25 to 20, it is now auto-used, and nerfed hit amount from 9 to 6.
 * Buffed Fan Letter maximum inspiration increase from 2 to 3.
 * Buffed Wooden Baton damage from 4 to 5 and nerfed knockback from 7 to 6.
 * Buffed Drum Mallet use time from 30 to 26, nerfed knockback from 8 to 4, and removed auto-use.
 * Buffed Gold Bugle Horn projectile damage from 75% to 100% and nerfed damage from 12 to 11.
 * Buffed Platinum Bugle Horn projectile damage from 75% to 100%.
 * Buffed Harmonica damage from 8 to 10, projectile damage from 90%/80%/70% to 100% all around, nerfed inspiration cost from 1 to 2, and knockback from 3 to 2.
 * Buffed Seashell Castanets damage from 14 to 18, inspiration cost from 3 to 1, reuse delay from 12 to 10, and nerfed damage and knockback increase on hold from 50% per empower to 40% per empower.
 * Buffed Wooden Whistle damage from 6 to 7.
 * Buffed Ocean Slasher knockback from 2 to 5.
 * Buffed Magma Blade use time from 21 to 18.
 * Buffed Steel Blade damage from 12 to 16 and nerfed use time from 16 to 19.
 * Buffed Steel Bow damage from 10 to 13 and nerfed velocity from 14 to 6.6.
 * Buffed Crystal Phaser damage from 30 to 34 and nerfed mana cost from 8 to 10.
 * Buffed Geode Boomerang damage from 32 to 36.
 * Buffed Geode Longbow damage from 32 to 37 and nerfed velocity from 13 to 10.
 * Buffed Geode Smasher damage from 35 to 62.
 * Buffed Geode Spear damage from 28 to 37.
 * Buffed Blood Drinker use time from 23 to 21, damage from 34 to 35 and nerfed knockback from 6 to 5. Changed maximum blood essences from 5 to 10, heal amount from 1 per essence to 1 per 2 essences and projectile damage from 25% + 25% per essence to 20% per essence.
 * Buffed Didgeridoo use time from 32 to 30 and inspiration cost from 2 to 1, nerfed damage from 15 to 14 and knockback from 6 to 5.
 * Buffed Bone Trumpet damage from 24 to 29 and nerfed knockback from 6 to 4.
 * Buffed Dynasty Guzheng damage from 15 to 16, use time from 40 to 32 and inspiration cost from 2 to 1.
 * Buffed Forest Ocarina sigil projectile damage from 75% to 100%.
 * Buffed Honey Recorder damage from 13 to 22 and velocity from 10 to 12.
 * Buffed Microphone damage from 20 to 25.
 * Buffed Icy Piccolo use time from 20 to 16.
 * Buffed Bronze Tuning Fork damage from 25 to 28.
 * Buffed Conch Shell damage from 25 to 30 and bonus damage from 25% to 50%.
 * Buffed Hell's Bell damage from 34 to 35, use time from 30 to 28, and nerfed critical strike chance from 10% to 4%.
 * Buffed Kazoo damage from 30 to 32.
 * Buffed Fishbone damage from 52 to 58, Oozed duration from 2s to 3s, and nerfed right click use time from 24 to 32.
 * Buffed Prime's Roar damage from 55 to 90, use time from 30 to 20, inspiration cost from 3 to 2, and nerfed knockback from 6 to 5.
 * Buffed Midnight Bass Booster damage from 38 to 55 and nerfed velocity from 15 to 5.
 * Buffed Vuvuzela damage from 64 to 90 and use time from 14 to 12.
 * Buffed Cadaver's Cornet damage from 45 to 66, use time from 32 to 28, and blue projectile damage from 70% to 75%.
 * Buffed Clarinet damage from 58 to 62 and nerfed velocity from 6 to 5.
 * Buffed Ghastly French Horn damage from 80 to 96 and knockback from 3 to 4.
 * Buffed Turtle Drums damage from 76 to 78 and use time from 38 to 30.
 * Buffed Siren's Lyre damage from 70 to 100, use time from 18 to 15, inspiration cost from 2 to 1, bonus projectile damage from 75% to 100% and nerfed knockback from 6 to 5.
 * Buffed Shooting Star Blast-Guitar damage from 110 to 120 and nerfed knockback from 8 to 6.
 * Buffed Climber's Ice Axe damage from 56 to 70.
 * Buffed Wondrous Wand damage from 34 to 40 and nerfed ichor projectile damage from 100% to 90%.
 * Buffed The Whirlpool knockback from 4 to 4.5.
 * Buffed Spark Taser damage from 38 to 42, laser projectile maximum hit amount from 3 to 6, and nerfed laser projectile hit rate from 12 to 3 per second.
 * Buffed Violin damage from 38 to 39 and nerfed chance of applying Charmed debuff from 100% to 25%.
 * Buffed Chlorophyte Staff damage from 42 to 45, cloud projectile damage from 50% to 75% and nerfed use time from 32 to 34.
 * Buffed Edge of Imagination bounce damage bonus from 5% to 10% and removed unnecessary hit rate cap.
 * Buffed Snow White damage from 34 to 38.
 * Melee: Buffed use time from 13 to 11 and nerfed knockback from 8 to 6.
 * Fire: Buffed projectile damage from 125% to 150% and nerfed mana cost from 12 to 15.
 * Ice: Buffed projectile damage from 50% to 75%.
 * Lightning: Nerfed use time from 19 to 29 and removed the i-frames on dash.
 * Buffed Adamantite Staff projectile damage from 25% to 50% and nerfed damage from 42 to 40.
 * Buffed Guano Gunner use time from 39 to 29.
 * Buffed The Green Tambourine damage from 64 to 78.
 * Buffed Sonar Cannon use time from 40 to 30.
 * Buffed Crude Bat damage from 16 to 18.
 * Buffed Meteor Mask defense from 4 to 5.
 * Buffed Lodestone armor set to include 3% more melee damage, 3% more melee crit chance, and 1 more defense.
 * Buffed Valadium armor set to include 3 more defense and 5% firing speed at the cost of 10% ranged damage and 1% movement speed, and buffed the set bonus to grant 15% increased ranged damage while upside down instead of 12%.
 * Buffed Steel armor total defense from 13 to 15.
 * Buffed Life Transfusion heal amount from flat 2 to 5% of damage dealt.
 * Buffed Fishing Pole velocities.
 * Buffed Liquefied debuff defense reduction from 14 to 16.
 * Buffed Coalesced Energy Expert mode multiplayer life bonus from 50 health per additional player to 100 health.


 * Nerfed Steamgunner Controller damage from 22 to 20.
 * Nerfed Large Popcorn use time from 24 to 28 and mana cost from 10 to 12.
 * Nerfed True Falling Twilight and True Blood Harvest orb damage from 100% to 75%.
 * Nerfed Shark Storm damage from 8 to 7 and velocity from 12 to 10.
 * Nerfed Gut Wrencher's Gauntlet life steal from 10% to 1%.
 * Nerfed Champion's Wings flight time by 25%.
 * Nerfed Eternal Night damage from 36 to 34, use time from 17 to 19, knockback from 5 to 4, velocity from 15 to 12, and buffed Light Curse debuff duration from 2s to 3s.
 * Nerfed Hemorrhage damage from 34 to 32, use time from 19 to 21, knockback from 5 to 4, and velocity from 15 to 12.
 * Nerfed Slugger damage from 20 to 18 and buffed knockback from 4 to 5.
 * Nerfed The Zapper damage from 24 to 23 and use time from 25 to 27.
 * Nerfed Dragon Fang split projectile damage from 75% to 50% and buffed damage from 72 to 75.
 * Nerfed Cobalt Staff damage from 32 to 30.
 * Nerfed Mythril Staff use time from 31 to 34 and projectile damage from 100% to 75%.
 * Nerfed Orichalcum Staff use time from 32 to 38, projectile damage from 100% to 75%, and decreased spread substantially.
 * Nerfed Titanium Staff projectile damage from 100% to 50%, knockback from 5 to 4 and buffed damage from 38 to 42.
 * Nerfed Adamantite Carbine damage from 48 to 47 and use time from 25 to 27.
 * Nerfed Cobalt Popper use time from 11 to 17.
 * Nerfed Mythril Pelter damage from 30 to 29.
 * Nerfed Palladium Sub-machine Gun use time from 11 to 17.
 * Nerfed Titanium Rifle damage from 39 to 37.
 * Nerfed Eskimo Banjo damage from 40 to 38, use time from 20 to 24, and inspiration cost from 1 to 2.
 * Nerfed Hallowed Megaphone use time from 12 to 18.
 * Nerfed Draconic Magma Staff damage from 26 to 25 and buffed On Fire! debuff duration from 2.66s to 2s.
 * Nerfed Stalagmite damage from 34 to 30 and projectile damage from 100% to 75%.
 * Nerfed Legion Ornament damage from 38 to 34 and use time from 20 to 24.
 * Nerfed Tommy Gun use time from 8 to 10 and knockback from 4 to 2.
 * Nerfed Cinder String damage from 34 to 27, use time from 23 to 29, projectile damage from 100% to 75%, and knockback from 5 to 3.
 * Nerfed Trigun damage from 32 to 29 and use time from 21 to 34.
 * Nerfed Hail Bomber damage from 36 to 32, use time from 24 to 26, and explosion damage from 100% to 75%.
 * Nerfed Trombone damage from 35 to 31 and hit rate.
 * Nerfed Shu's Wrath damage from 46 to 28, use time from 21 to 25, critical strike chance from 7% to 4%, and knockback from 3 to 2.
 * Nerfed Hit Scanner use time from 13 to 17, knockback from 4 to 3, buffed damage from 22 to 26 and critical strike chance from 6% to 10%.
 * Nerfed Axe Blade damage from 40 to 39.
 * Nerfed Grim Flayer damage from 36 to 30, use time from 11 to 17 and knockback from 5 to 3.
 * Nerfed Lady's Light damage from 34 to 22, use time from 29 to 35 and buffed mana cost from 15 to 10.
 * Nerfed Dragon's Breath damage from 32 to 28, use time from 11 to 17, mana cost from 5 to 8 and knockback from 6 to 5.
 * Nerfed Dragon's Gaze damage from 30 to 27 and use time from 14 to 17.
 * Nerfed Wild Umbra use time from 17 to 19 and projectile damage from 80% to 75%.
 * Nerfed Sacrificial Dagger projectile damage from 75% to 50%.
 * Nerfed Durasteel Throwing Spear velocity from 15 to 12, buffed knockback from 4 to 5, and is no longer auto-used.
 * Nerfed Enchanted Armor defense boost from 10 to 6.
 * Nerfed Blood Feaster Staff damage from 30 to 26.
 * Nerfed Crimson Hound Staff damage from 34 to 27 and buffed knockback from 2 to 5.
 * Nerfed Corruptling Staff damage from 30 to 28.
 * Nerfed Freeze Ray damage from 46 to 25.
 * Nerfed Glacial Sting damage from 42 to 33 and use time from 17 to 21.
 * Nerfed Glacier damage from 45 to 42 and use time from 14 to 21.
 * Nerfed Blitz-zard use time from 9 to 17, buffed damage from 30 to 32, dash use time from 59 to 53, and knockback from 2 to 3.
 * Nerfed Saba use time from 21 to 25, projectile to shoot every 3 swings, buffed damage from 32 to 34 and projectile damage from fixed 36 damage to 100%.
 * Nerfed Bloodboil mana cost from 8 to 10.
 * Nerfed Vega Phaser regular projectile damage from 100% to 50%.
 * Nerfed Harpy's Barrage use time from 25 to 26 and projectile piercing from 5 to 3.
 * Nerfed Harpy Talon use time from 21 to 25.
 * Nerfed Spine Buster damage from 45 to 40 and use time from 17 to 19.
 * Nerfed Comet Crossfire damage from 30 to 28, use time from 17 to 23, knockback from 6 to 5 and explosion damage from 175% to 125%.
 * Nerfed 24-Carat Tuba damage from 48 to 44, use time from 14 to 30, explosion damage from 110% to 100%, inspiration cost from 2 to 3, and buffed knockback from 4 to 6.
 * Nerfed Vinyl Record use time from 18 to 20.
 * Nerfed Hand Cannon damage from 80 to 40, use time from 31 to 39, explosion damage from fixed 65 to 25%, increased player knockback on shoot slightly, and it now explodes on first hit.
 * Nerfed Seething Charge damage from 30 to 20 and buffed knockback from 5 to 6.
 * Nerfed Blob-horn Coral Staff damage from 36 to 28.
 * Nerfed Naga's Recurve use time from 17 to 23 and projectile damage from 100% to 75%.
 * Nerfed Sea Foam Scepter use time from 9 to 11 and knockback from 7 to 5.
 * Nerfed Obliterator use time from 35 to 37 and hit amount from 5 to 4.
 * Nerfed Thermogenic Impaler use time from 14 to 23, velocity from 12 to 8, buffed damage from 46 to 50, spear damage from 75% to 100% and knockback from 4 to 5.
 * Nerfed Lodestone Bow use time from 15 to 19, knockback from 6 to 5, and velocity from 18 to 15.
 * Nerfed Lodestone Quick Draw damage from 38 to 30.
 * Nerfed Lodestone Staff damage from 42 to 38, use time from 43 to 49, mana cost from 18 to 20, pillar projectile damage from 100% to 50%, and it is now auto-used.
 * Nerfed Lodestone Javelin damage from 42 to 40 and use time from 18 to 20.
 * Nerfed Lodestone Claymore damage from 50 to 42, use time from 17 to 21 and buffed projectile damage from 50% to 60%.
 * Nerfed Dynasty War Fan use time from 21 to 23, knockback from 5 to 2, projectile damage from 100% to 50%, and buffed damage from 15 to 30.
 * Nerfed Whip use time from 25 to 29, buffed damage from 18 to 20, and knockback from 4 to 5.
 * Nerfed Valadium Throwing Axe damage from 44 to 38, use time from 18 to 20 and buffed knockback from 3 to 4.
 * Nerfed Valadium Slicer damage from 48 to 40, use time from 15 to 19 and knockback from 6 to 5.
 * Nerfed Valadium Bow use time from 14 to 17, knockback from 6 to 5, velocity from 18 to 15 and buffed damage from 36 to 37.
 * Nerfed Valadium Foe Blaster damage from 34 to 30 and use time from 13 to 15.
 * Nerfed Valadium Spear damage from 43 to 40 and use time from 19 to 21.
 * Nerfed Valadium Staff gravitating projectile damage from 75% to 50%, buffed use time from 45 to 39 and velocity from 2 to 4.
 * Nerfed Blood Harvest hit rate and buffed damage from 21 to 22.
 * Nerfed Falling Twilight hit rate and buffed damage from 22 to 24.
 * Nerfed Blood Thirster knockback from 5 to 4.5.
 * Nerfed Cupid's String damage from 48 to 44 and use time from 14 to 17.
 * Nerfed Night Staff knockback from 6 to 4 and homing projectile damage from 60% to 50%.
 * Nerfed Icy Arrow velocity from 4 to 3.5.
 * Nerfed Durasteel Arrow velocity from 10 to 8.
 * Nerfed Steel Arrow knockback from 4 to 3, velocity from 7 to 4 and penetration from 3 to 1.
 * Nerfed Ocean Arrow penetration from 2 to 1 and buffed knockback from 1 to 2.
 * Nerfed Acoustic Guitar damage from 32 to 31 and use time from 13 to 18.
 * Nerfed Blood Clot Staff by changing projectile from multi hit splash to single hit splash. Buffed use time from 45 to 23 and knockback from 3 to 5.
 * Nerfed Embowelment use time from 24 to 26.
 * Nerfed Light's Anguish use time from 22 to 24.
 * Nerfed Morel Grenade use time from 18 to 30, knockback from 4 to 2, projectile damage from 75% to 50%, and buffed damage from 26 to 29.
 * Nerfed Rocket Fist damage from 34 to 30 and AoE projectile damage from 100% to 75%.
 * Nerfed Volt Hatchet damage from 34 to 33 and use time from 16 to 18.
 * Nerfed Arthropod damage from 45 to 40.
 * Nerfed Energy Projector range by half.
 * Nerfed Energy Storm Bolter use time from 14 to 17 and buffed knockback from 2 to 3.
 * Nerfed Energy Storm Partisan damage from 26 to 24, use time from 19 to 21, projectile damage from 58% to 50%, and Granite Surge duration from 5s to 3s.
 * Nerfed Void Planter life recovery from 100% to 50% of the last damage taken and use time from 27 to 49.
 * Nerfed Champion's Swift Blade use time from 19 to 23, projectile damage from 80% to 75%, knockback from 6 to 5, projectile to shoot every 2 swings and projectile pierce from infinite to 2, and buffed damage from 25 to 26.
 * Nerfed Champion's Bomber Staff damage from 28 to 24, use time from 21 to 29, and knockback from 4 to 3.
 * Nerfed Champion's Trifecta-Shot use time from 17 to 23, velocity from 15 to 10, buffed poison arrow damage from 115% to 125%, and Poisoned debuff duration from 2s to 5s.
 * Nerfed Nocturnal damage from 30 to 28.
 * Nerfed Sanguine damage from 28 to 26.
 * Nerfed Particle Whip damage from 40 to 36, mana cost from 8 to 12 and maximum hit amount from 16 to 10.
 * Nerfed Star Trail damage from 35 to 33, use time from 23 to 25, projectile to shoot on every 2 swings, removed autoswing, buffed knockback from 2 to 5 and projectile damage from 50% to 100%.
 * Nerfed Midas' Gavel damage from 55 to 48, use time from 23 to 29 and projectile damage from 100% to 25%.
 * Nerfed Ice Ball velocity from 11 to 3.
 * Nerfed The Juggernaut damage from 65 to 60, velocity from 18 to 15 and snapped projectile damage from 75% to 50%.
 * Nerfed Captain's Poignard damage from 38 to 31.
 * Nerfed Bloody High Claw damage from 74 to 72, use time from 6 to 7 and buffed knockback from 3 to 6.
 * Nerfed Frost Plague Staff projectile damage from 66% for frost and 100% for poison projectile to 50% for both, knockback from 5 to 4, Freezing debuff duration from 3s to 2s, buffed mana cost from 15 to 10, and Poisoned debuff duration from 4s to 5s.
 * Nerfed Antlion Maraca use time from 22 to 24 and projectile amount from 4 - 6 to 3 - 5.
 * Nerfed Flute use time from 18 to 20.
 * Nerfed Skyware Lute damage from 15 to 14, use time from 14 to 20, and small star projectile damage from 100% to 75%.
 * Nerfed Tambourine damage from 14 to 11, use time from 18 to 20, knockback from 6 to 5, and velocity from 10 to 8.
 * Nerfed Thunder Talon use time from 19 to 21.
 * Nerfed Danger Dual-shot knockback from 4 to 1 and velocity from 10 to 7.
 * Nerfed Feather Foe velocity from 8 to 7.
 * Nerfed Goblin War Spear damage from 20 to 18, use time from 22 to 24, and velocity from 12 to 10.
 * Nerfed Shadowflame Staff damage from 24 to 20, use time from 27 to 29, critical strike chance from 10% to 4%, and velocity from 6 to 5.
 * Nerfed Yew-Handled Flintlock damage from 14 to 12, use time from 13 to 15, knockback from 3 to 1, and velocity from 12 to 6.
 * Nerfed Yew Wood Bow damage from 17 to 16, knockback from 4 to 1, and velocity from 10 to 7.
 * Nerfed Yew Wood Lute use time from 18 to 20.
 * Nerfed Shadow Wand knockback from 5 to 4.
 * Nerfed Frost Fury knockback from 4 to 0 and velocity from 9 to 6.6.
 * Nerfed Bramble Shot knockback from 6 to 2 and velocity from 10 to 8.
 * Nerfed Talon Burst use time from 25 to 29 and knockback from 2 to 1.
 * Nerfed Thorium Revolver damage from 14 to 12, knockback from 4 to 1, velocity from 9 to 6 and buffed use time from 25 to 23.
 * Nerfed Thorium Spear damage from 15 to 13 and use time from 27 to 30.
 * Nerfed Thorium Staff velocity from 11 to 10.
 * Nerfed Geode Saber use time from 17 to 19, knockback from 6 to 5 and buffed damage from 34 to 35.
 * Nerfed Back Stabber damage from 40 to 35, use time from 15 to 17, buffed knockback from 1 to 2 and made it critically strike for 300% when hitting enemy from behind.
 * Nerfed Frost-Heart Elixir life regeneration bonus from 22.5/s to 20/s.
 * Nerfed Mana-Charged Rocketeers mana cost from 2 to 5.
 * Nerfed Granite Boom Box damage from 15 to 12.
 * Nerfed Aquamarine Wineglass damage from 32 to 28, use time from 18 to 20, shard count from 9 to 8, inspiration cost from 1 to 4, buffed shard damage from 145% to 150% and made the throw not use inspiration.
 * Nerfed Meteorite Oboe use time from 28 to 30, projectile damage from 65% to 50%, and buffed damage from 15 to 16.
 * Nerfed Sitar damage from 24 to 19, use time from 14 to 20, and velocity from 15 to 10.
 * Nerfed Wind Chimes damage from 38 to 28, use time from 12 to 16, and reuse delay from 28 to 32.
 * Nerfed Frostwind Cymbals reuse delay from 12 to 15 and slightly increased projectile spread.
 * Nerfed Chrono Ocarina sigil projectile damage from 65% to 50%.
 * Nerfed Riff Weaver use time from 20 to 26, inspiration cost from 1 to 2, and buffed spider web projectile damage from 30% to 50%.
 * Nerfed Sound Sage's Lament damage from 145 to 140.
 * Nerfed Eye of the Destroyer damage from 54 to 48, critical chance from 14% to 10%, and laser projectile damage from 75% to 50%.
 * Nerfed Enchanter's Sword damage from 18 to 10 and buffed use time from 21 to 20.
 * Nerfed True Enchanter's Sword damage from 32 to 30, use time from 13 to 19, and it now autoswings.
 * Nerfed Blood Drenched Dagger blood drop chance from 33% to 20%.
 * Nerfed Tracker's Skinning Blade use time from 11 to 17, knockback from 6 to 5 and buffed damage from 15 to 16.
 * Nerfed Sunflare Guitar use time from 14 to 18.
 * Nerfed Bass Booster mana cost from 5 to 8, velocity from 15 to 5, and buffed damage from 34 to 38.
 * Nerfed Strawberry Heart use time from 13 to 15 and buffed damage from 68 to 70.
 * Nerfed Headset movement speed increase from 3% to 2% per empowerment.
 * Nerfed Guitar Pick Claw projectile bounce bonus from 3 to 2.
 * Nerfed Witchblade dash use time from 40 to 48.
 * Nerfed Panflute use time from 7 to 10 and buffed damage from 18 to 21.
 * Nerfed The Set on hit damage increase from 5% to 4%, maximum increase from 150% to 120% and buffed mistiming decrease from 25% to 20%.
 * Nerfed Darksteel armor set by removing 5 armor penetration and 2% movement speed, but added 2 more defense.
 * Nerfed Yew Wood armor set by removing its 8% ranged damage and 5% movement speed effects, as well as lowering its firing speed increase by 0.5%.
 * Nerfed Thorium armor set by removing its 5% movement speed and 5% DR effects, but added 1 more defense and 2% more critical strike chance.
 * Nerfed Earthen Golem damage in Hardmode.
 * Nerfed U.F.O. flight height, shoot frequency, defense from 6 to 5, and made it so hitting the U.F.O. slows down the rate of its attack slightly.

Fixes

 * Fixed The Grand Thunder Bird and *most* of it's problems in multiplayer. (still not perfect)
 * Fixed Magick Staff not applying all the "debuffs" it should have due to the 5 debuff limit on enemies.
 * Fixed Gold Duck Cage breaking itself on placement.
 * Fixed Thunder Talon bug where the zap target didn't always get hit.
 * Fixed Blood Altar tile being broken by lava.
 * Fixed Obsidian Striker falling through platforms and not rolling on them.
 * Fixed Life Surge Staff issues in multiplayer.
 * Fixed Grave Limb, Blister, and Bat Outa' Hell not despawning after impact in multiplayer.
 * Fixed Star Scouter "Main Laser" splitting midair in some cases.
 * Fixed Star Scouter chasing the player and not despawning in some cases.
 * Fixed Earthen Bat bouncing off water like a trampoline.
 * Fixed Pocket Guardian sometimes losing it's right-clicked target.
 * Fixed Snow Singa kills not counting towards frost legion invasion progress.
 * Fixed Confused Zombie Repellent purchase interactions with Piggy Bank and Discount Card.
 * Fixed Pill and Bubble-Bulwark Wand buffs sometimes not applying to players in some cases.
 * Fixed Hags not attacking players through walls like they should.
 * Fixed Bone Flayer shooting at players behind tiles.
 * Fixed Living Hemorrhage being able to swim when it shouldn't.
 * Fixed Engorged Eye not flying away during the daytime like other floating eye enemies.
 * Fixed Soul Reaver and Sea Turtle's Mystical Bulwark heals counting towards a heal streak when they shouldn't.
 * Fixed Flesh Bow missing its Life Transfusion heal effect.
 * Fixed Laughing Death being hard to predict and misleading.
 * Fixed Mysterious Portals being pulled by modded vortex effects.
 * Fixed Beholder Staff going ballistic sometimes.
 * Fixed Marble Cave enemies not spawning in multiplayer.
 * Fixed Wormhole Mirror not working with changed zoom options.
 * Fixed Sea Turtle's Mystical Bulwark and Ocean's Retaliation Life Motes causing massive lag in multiplayer.
 * Fixed Distress Caller spawning on the ground or in weird areas in multiplayer.
 * Fixed Drowned Doubloon still having some weird interactions with items.
 * Fixed Redeemer's Staff and Ancient Tome of Revival ghosts being too hard to see during gameplay.
 * Fixed Electro-Rebounder selling for a super high amount of money.
 * Fixed True Embowelment and True Light's Anguish hitboxes.
 * Fixed Aquatic Depths not having an entrance hole if the Ancients Awakened Mod was enabled.
 * Fixed Bitey Baby getting stuck in tiles.
 * Fixed Windy Totem damage not counting as summon damage.
 * Fixed Meteorite Cluster Bomb clusters not sitting on platforms.
 * Fixed Swamp Rot not working in multiplayer.
 * Fixed Shade Shuriken not spinning mid-air.
 * Fixed Star Eater and Phase Chopper dropping stacks of "nothing".
 * Fixed Rod of Flocking's birds dealing incorrect damage.
 * Fixed Depth's Walls having pink dust.
 * Fixed enemies immune to Charmed not being immune to Lovestruck.
 * Fixed placed Bars crashing the game when mined with a Chest placed on top.
 * Fixed modded compatibility issue where  had no effect on Thorium projectiles.
 * Fixed odd tooltip placements for some Healer items.
 * Fixed projectile spread center on a lot of weapons to be aligned with the mouse cursor.
 * Fixed hitboxes on a few items, mostly scythes (should better match visuals).