1.4.3.1

Thorium Mod 1.4.3.1 brought a few bug fixes and sprite changes.

Additions

 * Added Midnight Oil

Changes/Bug Fixes

 * Removed Life Bloom buff (same deal as the previously removed buffs)
 * Updated the visual effects of the Thor's Hammer - Ranged & Thor's Hammer - Magic attacks
 * Resprited the Eye of the Destroyer and fixed its glow mask
 * Resprited Life Bloom armor
 * Resprited Enemy Repellents, Titan Wings, Nocturnal, Sanguine, Blood Harvest, True Blood Harvest, Falling Twilight, True Falling Twilight, Turn Undead, The Giga Needle, Scalper, etc.
 * Changed Folv's Ancient set set bonus mana bolts damage to increase based on the use speed of the weapon (slower attacks increase bolt damage)
 * Changed Demon Blood charges and Berserker armor visuals to match the newer ones / also cleaned up the already existing effects
 * Changed Icy armor set bonus so that it now deals 5 damage, but only to enemies that aren't frozen / now always freezes nearby enemies
 * Changed Eternal Night & True Eternal Night so that they stop at the cursor's shot location
 * Changed Blackhole Cannon so that it actually sucks in nearby enemies
 * Changed Bone Reaper, Stream Sting, and High Tide so that they now have a 35% chance to generate in dungeon chests alongside vanilla dungeon items (also made it so they can be in dungeon lockboxes)
 * Fixed a "technical" bug where killing Coznix in one hit on expert mode would not generate Valadium/Lodestone
 * Fixed Prickly Jam not giving the Full Stomach debuff
 * Fixed certain guns having a reversed chance to consume ammo (listed 10%, was actually 90%)
 * Buffed Empowerment default durations significantly
 * Nerfed The Giga Needle heal amount from 10 to 8
 * Nerfed Blackhole Cannon damage tick speed drastically & damage from 74 to 50
 * Nerfed Drum Mallet damage from 14 to 9 & slowed useTime from 28 to 30 (was easier to craft than most swords, while equally as powerful)
 * Nerfed Flute, Yew Wood Lute, Skyware Lute, Riff Weaver, Sunflare Guitar, Acoustic Guitar, by making it so their projectiles lose damage the more enemies they penetrate