Charged Splasher



The Charged Splasher is a craftable Hardmode ranged weapon. It does not require ammunition; holding the attack button will instead rev up the weapon. The charge is split into 5 segments that each take half a second to charge, indicted by a meter that fills behind the player. Releasing the attack button will rapidly unleash a barrage of paintballs that travel with a small arc, draining from the meter until empty. The player cannot swap weapons while firing the weapon.

Trivia

 * This weapon's mechanics are based on the Splatling weapon class in the  series.