“Christmas Eve Miracle from Space”
December 24th, 2018
188.8.131.52 served to balance and fix many long standing bugs, vanilla inconsistencies and poorly designed features and mechanics.
Added Magma-bound Fishing Line, Scarlet Crate, Flaming Crack-Gut, Magma Gill, Bouncing Flame Potion, Igneous Rock, Scorched Bone, Inspiration Hair Dye, Crude Bat, Baseball, Pink Phaseblade, Pink Phasesaber, Black Phaseblade, Black Phasesaber, Cyan Phaseblade, Cyan Phasesaber, Crystal Scorpion
Star Scouter boss encounter with new visuals, sprites and some changed fight mechanics. Rebalanced all pre-hardmode
Onyx and Opal to the Extractinator loot table, having equal chance as other vanilla gems (except for Amber). Removed
Subwoofer buffs. Changed Magma Slab to
Magma Bar. Changed
Conflagration Potion crafting recipe. Changed
life shield so that any increase you get towards your maximum life heals that amount as well. Changed
Metallurgy Shields from an in-combat life shield generator to a constant life shield generator & stops decay. Changed
Metallurgy Shields so that they no longer have an equip limit. Changed
Gem Rings so that you may only equip one at a time. Changed
Onyx Ring & Enchanted Onyx Ring from crit damage to armor pen. Changed
The Ring to include Onyx's new armor pen. Changed
Crietz from a crit bonus to an AoE damage effect on crit. Changed
Subwoofers to simply give chance on-hit debuff effects to you and nearby ally attacks. Changed
Thor's Hammer - Melee effect from a small buff to a chance on-hit stun effect. Changed
Counter Strike so it now gives +100% crit and +20% melee speed. Changed
Enchanted Pickaxe so that they are less common. Changed extra loot from all
Chests to be more in line with vanilla. Changed
Octopus so that they now drop Black Ink. Changed
Blacksmith so that he now sells the Sharpening Station in hardmode. Changed Balladeer's Turbo Tuba and
Celestial Carrier flight mechanics. Changed
Wyvern Slayer to now be sold by the Weapon Master. Changed stats and effects of all
Vertebrae so that it may now be crafted into Leather. Changed some vertebrae requiring recipes to now require
Leather instead. Changed Avian Cartilage to drop after
Eye of Cthulhu has been defeated. Changed
Potions so that they all have the same useTime as vanilla. Changed
Suspicious Golden Keys so that they now spawn Lihzahrd Mimics if the chest it is placed in is in front of natural Lihzahrd Brick Walls. Changed
Water Chestnut drop rates in the Aquatic Depths to be half as much. Changed World Gen so that there will always be at least 1 of each possible rare item in
Depth Chests and Scarlet Chests for each world, and both Chests are now more common. Changed drop chances, sell prices and tooltips on many items.
Ghostly Grapple, Devil's Reach and Leviathan hooks so that their dusts are affected by dyes. Changed
Strange Plating and Life-Powered Energy Cell to be more random in their drop amount, and slightly increased their amount in expert. Changed crate loot to be more in line with Vanillas.
Changed Balladeer's Turbo Tuba:
Reduced default wingtime, ascent and horizontal speed stats
Pressing down while ascending increases flight time, reduces ascent speed and increases horizontal speed
Pressing up while ascending reduces flight time, increases ascent speed and reduces horizontal speed
Polished the dust effects, which are now affected by dyes Changed Celestial Carrier:
Reduced default ascent and horizontal speed stats
While gliding, horizontal speed is increased, and pressing the up button decreases falling speed even more
Polished the dust effects, which are now affected by dyes
The Black Weapon set, Terra weapons, items made from Terrarium Core, Magma Bar, Sandstone Ingot, Avian Cartilage, yoyos and all pre-hardmode pickaxes, axes and hammers. Rebalanced many Healer items, such as Life Pulse Staff, Li'l Cherub's Wand, Templar's Grace, etc.
Diamond Ring to include Onyx's old crit damage boost. Buffed
Gem Ring non-damage values from 2 (not enchanted) / 3 (enchanted) to 3 (not enchanted) / 5 (enchanted). Buffed
Palm Cross to deal double damage and burn most undead enemies, not just skeletons. Buffed
Life Pulse Staff from 35 maximum heal to 100 maximum heal over full duration. Buffed
Li'l Cherub's Wand maximum heal amount from 2 to 5 and increased the frequency of the angels heal. Buffed
Onyx Staff damage from 16 to 18, use time from 33 to 31, knockback from 3.75 to 4 and velocity from 7.25 to 7.5. Buffed Searing Blade damage from 78 to 100, crit from 4% to 20%, use time from 29 to 19 and it now autoswings.
Ball n' Chain to now grant immunity to Shambler Balls. Buffed
Eye of Odin summon's attack rate. Buffed
Glacial Sting use time from 19 to 17. Buffed
Rocket Fist use time from 38 to 30 but decreased damage from 38 to 34. Buffed
Healthy, Wizard and Survivalist's Boots to decrease movement penalties for the respective resource regen. Buffed
Star Trail damage from 32 to 35 but nerfed projectile damage to 50%. Buffed Goblin War Shield to also grant 2 life recovery while standing still.
Gem Ring damage values from 2 (not enchanted) / 3 (enchanted) to 1 (not enchanted) / 2 (enchanted). Nerfed
Null-Zone Staff projectile damage reduction from 25% to 20%. Nerfed
Opal Staff mana cost from 4 to 5, but knockback from 3.25 to 3.5. Nerfed
Blood Thirster use time from 25 to 28 and removed autoswing. Nerfed
True Blood Thirster use time from 25 to 29 and projectile piercing from 4 to 3. Nerfed
Band of Replenishment passive hp/mp regeneration from 1.5 to 0.5 and decreased mana regeneration delay bonus slightly. Nerfed
Wyvern Slayer thrust attack damage from 125% to 100%. Nerfed
Flight armor set wing duration from 35 tiles to 29. Nerfed
Shu's Wrath damage from 50 to 46. Nerfed
Cinder String use time from 21 to 23. Nerfed
Hemorrhage damage from 35 to 34. Nerfed
True Hemorrhage knockback from 5 to 4. Nerfed
Hell's Bell use time from 28 to 30. Nerfed
Wondrous Wand damage from 42 to 34, knockback from 4 to 3 and increased mana usage from 4 to 5. Nerfed
Stalagmite use time from 27 to 35, knockback from 4 to 3 and increased mana usage from 10 to 15. Nerfed
Life Bloom armor heal amount so that it cannot exceed 50 every 10 seconds. Nerfed
Yew Wood Breastguard firing speed increase from 10% to 8%. Nerfed
Bronze armor set bonus lightning strike chance from 33% to 20% and increased thrown damage increase on breastplate from 18% to 20%. Nerfed
Trombone projectile penetration from infinite to 10. Nerfed
The Green Tambourine damage from 70 to 64 and use time from 12 to 16. Nerfed all tambourine projectile lifetime from 10s to 4s.
Eel-rod damage from 22 to 20 and spark damage from 100% to 66%. Nerfed
Icy Piccolo damage from 16 to 12 and use time from 18 to 20. Nerfed
Magma Rackett damage from 26 to 22 and use time from 14 to 18. Nerfed
Song of Ice & Fire use time from 12 to 14 and knockback from 6 to 5. Nerfed
Drenched Dirk damage from 22 to 18, use time from 7 to 9 and increased velocity from 12 to 13. Nerfed
Aquaite Knife ricochet damage from 100% to 25%. Nerfed
Sandstone Throwing Knife use time from 14 to 20. Nerfed
White Dwarf armor ivory flare damage from 0.5% to 0.1% of target’s maximum hp. Nerfed mana regen delay bonuses of all things that gave any, this includes the Aura - Holy Shine, Aura - Mana Regeneration, Healing Mastery, Enchanted, Mightily Enchanted, Season's Greeting, Band of Replenishment, Mana-Charged Rocketeers, Wizard Shoes, Survivalist's Boots, Naga-Skin Suit, Cryo-Magus' Tabard, Folv's Ancient Robe, Dream Weaver's Hood, Dream Weaver's Tabard, Dream Weaver's Treads, Pyromancer's Cowl, Harbinger armor, Celestial armor, Life Binder armor, Sacred armor, Biotech armor, Novice Cleric armor and the Empowerment - Mana Regeneration.
Life shield sometimes not being applied or being applied many times at once. Fixed
Attack Speed effects sometimes being incongruent depending on the item. Fixed "all damage" effects sometimes being incongruent depending on the item.
Blood Chambers so that they are now less picky when selecting a place to generate into. Fixed
Wither’s unintentionally high damage from 100/s to 40/s. Fixed
Terrarium Backlash’s unintentionally high damage from 100/s to 50/s. Fixed
Biome Keys having an extra empty line on their tooltip. Fixed
Hot Horn and Molten Knife being crafted at the Workbench. Fixed
Crystalline Charm not increasing mining range of pickaxes and drills. Fixed
Demo's Guidance not increasing life regen, and the nurse charging the player to remove the buffs from it. Fixed
Cupid's String life healed/shown mismatch. Fixed maximum stack size for
Unholy Shards, Opal, and Onyx. Fixed
Titan Bow dealing 4.5 times the damage on crit instead of 3 times. Fixed crit tooltip from all thrown weapons (including Vanilla ones) showing wrong values.
Fixed all Items, Buffs and Empowerments that were supposed to give mana regen sometimes not actually giving any.
Beds, Doors, Chests, Music Boxes and the Blood Altar so that they now properly have auto-select highlights. Fixed
Templar's Grace projectile sometimes healing the same player multiple times Fixed
Sentinel's Wand not working in Multiplayer. Fixed weird behavior from
Magenta Torches and Black Torches when placed on any liquid. Fixed bubbles in the
Aquatic Depths slowing down the game and spawning while auto-pause is on. Fixed many enemy immunities, stats, drop rates and money drops being too inconsistent with vanilla.
Abyssal Angler sometimes spawning in pre-hardmode. Fixed bug related to the arms of the
Octopus, Kraken, Granite Eradicator and Queen Jellyfish in Multiplayer. Fixed banners not being placeable on the underside of half blocks / platforms.
Fixed bug with
Drift Boots, Steel Toed Boots and Weighted Winglets fall speed changes. Fixed
Wind Chimes producing lingering non-existent hitboxes that broke the weapon. Fixed
Chest Mimics spawned from putting keys in chests being able to spawn in pre-hardmode, and not spawning with auto-pause on. Fixed a bug where attack speed could become too high, making weapons not work.
Fixed Butterflies dealing damage sometimes.
Gilded Lycan not dealing damage sometimes. Fixed
Warmth Potion not affecting damage taken from enemies it should affect. Fixed Thorium Skeletons so that they no longer attack the
Skeleton Merchant and vice versa. Fixed all caught
Critters so that they can now be released. Fixed
Critters not taking damage from enemies. Fixed Butterflies so that they now fly away from enemies to match vanilla butterflies.
Gold Ducks spawning on beaches and not making duck noises. Fixed
Shambler Balls so that they now only attach to the player that killed the Shambler carrying it, and their chain breaks when the player goes too far away. Fixed Meteor Head summon dealing damage far quicker than intended.
Fixed background objects in the aquatic depths replacing and breaking old ones when randomly generated.
Fixed dungeon enemies sometimes spawning even when Skeletron hasn't been defeated.
Brackish Clump always giving only 1 for some vanilla loot and not dropping aquaite at times. Changed all
bosses, minibosses and rare, tough enemies so that they are now immune to , , , , , , , and Affected non-boss enemies:
Wyvern, Paladin, Corrupt Mimic, Crimson Mimic, Hallowed Mimic, Ice Golem, Sand Elemental, Goblin Summoner, Mothron, Headless Horseman, Dark Mage, Ogre, Betsy, Flying Dutchman, Mourning Wood, Pumpking, Everscream, Ice Queen, Santa-NK1, Martian Saucer Thorium: Patch Werk, Corpse Bloom, Hell Bringer Mimic, Mycelium Mimic, Submerged Mimic, Jungle Boulder Mimic, Molten Boulder Mimic, Rocky Boulder Mimic, Snowy Boulder Mimic