Thorium Mod 1.6.1.0 served to alter and expand on many mechanics for the Bard class. Additionally, it brought wide-scale balancing to a large number of items to bring them closer to vanilla.
Added 1 unique Bard-related modifier for accessories.
Added a new Electronic instrument type in place of the Other instrument subclass. Electronic instruments all provide the Empowerment Prolongationempowerment. Any instrument previously in the Other subclass that do not fit as an Electronic instrument have been moved to their best-fit category (see below).
Removed empowerments for "Ammo Consumption", "Mana Regen", "Max Health", and "Max Mana".
Empowerments are now granted on instrument use instead of on enemy hit, with the exception of the Auto Tuner, Ornate armor, and Jester armor, and other onHit empowerment interactions.
Empowerment durations are now all equal, defaulting at 5 seconds.
Empowerments are now sorted into groups, and instrument categories each focus on a different empowerment group instead of being arbitrarily spread out amongst all instruments (Brass: Damage; Percussion: Movement; String: Defense; Wind: Resource).
Adjusted distribution of instruments' number of empowerments and empowerment levels to better match the player's progression.
Certain empowerments are now exclusive to Hardmode instruments.
When at max inspiration, the next instrument use has its empowerment duration increased by 1.25% for every base max inspiration: 10 (12.5%), 20 (25%), 30 (37.5%), 40 (50%).
Inspiration now regenerates at a rate of 7.5/sec but gradually reaches 30/sec after 10 inspiration has been recovered.
Inspiration regeneration bonuses now directly affect the entire 7.5/sec to 30/sec calculation instead of just the pervious 7.5/sec; this effectively fixes a misleading aspect of the old regeneration system where a 1% increase did not truly mean a 1% increase. This also makes inspiration regeneration effects far more impactful.
Updated instruments that lacked a proper sound effect on use, such as the Eskimo Banjo, Panflute, and others.
Updated the way instruments work with pitch and fixed some multiplayer issues associated with it.
Added a visual indicator when the player's inspiration fully recharges.
Added right-click feature to Drum Mallet, spawning a bouncy drum for players.
Removed the 0.25% (max 10%) playing speed increase given by the player's maximum inspiration value.
Changed maximum base inspiration from 8 to 10.
Changed Inspiration Fragment to now increase maximum inspiration by 1, the chance for inspiration notes to drop by 1%, and adjusted the recipe.
Updated Blood Chamber ceiling corner size from 13 to 7, increasing the available room to fight Viscount in.
Updated Inspiration and Thrower Exhaustion bars to display informative hover text, not be influenced by world colors, and generally act like an actual element of the UI.
Changed Malignant armor set to include a 10% increase to casting speed and 2% more magic crit chance at the loss of 5% magic damage, 20 mana and 4 defense. (Hopefully this should push the set to a comparable level to the other robe combo armors)
Changed Danger armor set to have 3 less defense naturally, but 3 more from its chest piece effect.
Changed Master's Libram minions from being selected randomly to allowing players to select the desired minion by right-clicking. They have also been properly balanced around any utility they might provide.
Changed Palm Cross functionality to have a hold-charge feature, which greatly increases its damage and size.
Changed Terra Staff functionality to include a right click orb, which changes your origin of attack position. (This should better line up with the "zone control" and "wall play" aspects of the Light's Lament, Blood Boil, and Hallowed Staff.)
Changed Fallen Champion health back to 3 and it now scales in Expert multiplayer (+3 health per additional player).
Changed Midas duration on all Thorium items to 2-5 seconds.
Changed all modded flail useTimes to 44 to stay consistent with vanilla, with the exception of Whip.
Buffed Harmonica damage from 8 to 10, projectile damage from 90%/80%/70% to 100% all around, nerfed inspiration cost from 1 to 2, and knockback from 3 to 2.
Buffed Seashell Castanets damage from 14 to 18, inspiration cost from 3 to 1, reuse delay from 12 to 10, and nerfed damage and knockback increase on hold from 50% per empower to 40% per empower.
Buffed Blood Drinker use time from 23 to 21, damage from 34 to 35 and nerfed knockback from 6 to 5. Changed maximum blood essences from 5 to 10, heal amount from 1 per essence to 1 per 2 essences and projectile damage from 25% + 25% per essence to 20% per essence.
Buffed Didgeridoo use time from 32 to 30 and inspiration cost from 2 to 1, nerfed damage from 15 to 14 and knockback from 6 to 5.
Buffed Bone Trumpet damage from 24 to 29 and nerfed knockback from 6 to 4.
Buffed Dynasty Guzheng damage from 15 to 16, use time from 40 to 32 and inspiration cost from 2 to 1.
Buffed Forest Ocarina sigil projectile damage from 75% to 100%.
Buffed Honey Recorder damage from 13 to 22 and velocity from 10 to 12.
Buffed Turtle Drums damage from 76 to 78 and use time from 38 to 30.
Buffed Siren's Lyre damage from 70 to 100, use time from 18 to 15, inspiration cost from 2 to 1, bonus projectile damage from 75% to 100% and nerfed knockback from 6 to 5.
Buffed Spark Taser damage from 38 to 42, laser projectile maximum hit amount from 3 to 6, and nerfed laser projectile hit rate from 12 to 3 per second.
Buffed Violin damage from 38 to 39 and nerfed chance of applying Charmeddebuff from 100% to 25%.
Buffed Chlorophyte Staff damage from 42 to 45, cloud projectile damage from 50% to 75% and nerfed use time from 32 to 34.
Buffed Edge of Imagination bounce damage bonus from 5% to 10% and removed unnecessary hit rate cap.
Buffed Lodestone armor set to include 3% more melee damage, 3% more melee crit chance, and 1 more defense.
Buffed Valadium armor set to include 3 more defense and 5% firing speed at the cost of 10% ranged damage and 1% movement speed, and buffed the set bonus to grant 15% increased ranged damage while upside down instead of 12%.
Nerfed Eternal Night damage from 36 to 34, use time from 17 to 19, knockback from 5 to 4, velocity from 15 to 12, and buffed Light Curse debuff duration from 2s to 3s.
Nerfed Hemorrhage damage from 34 to 32, use time from 19 to 21, knockback from 5 to 4, and velocity from 15 to 12.
Nerfed Slugger damage from 20 to 18 and buffed knockback from 4 to 5.
Nerfed The Zapper damage from 24 to 23 and use time from 25 to 27.
Nerfed Dragon Fang split projectile damage from 75% to 50% and buffed damage from 72 to 75.
Nerfed Glacial Sting damage from 42 to 33 and use time from 17 to 21.
Nerfed Glacier damage from 45 to 42 and use time from 14 to 21.
Nerfed Blitz-zard use time from 9 to 17, buffed damage from 30 to 32, dash use time from 59 to 53, and knockback from 2 to 3.
Nerfed Saba use time from 21 to 25, projectile to shoot every 3 swings, buffed damage from 32 to 34 and projectile damage from fixed 36 damage to 100%.
Nerfed Spine Buster damage from 45 to 40 and use time from 17 to 19.
Nerfed Comet Crossfire damage from 30 to 28, use time from 17 to 23, knockback from 6 to 5 and explosion damage from 175% to 125%.
Nerfed 24-Carat Tuba damage from 48 to 44, use time from 14 to 30, explosion damage from 110% to 100%, inspiration cost from 2 to 3, and buffed knockback from 4 to 6.
Nerfed Hand Cannon damage from 80 to 40, use time from 31 to 39, explosion damage from fixed 65 to 25%, increased player knockback on shoot slightly, and it now explodes on first hit.
Nerfed Seething Charge damage from 30 to 20 and buffed knockback from 5 to 6.
Nerfed Naga's Recurve use time from 17 to 23 and projectile damage from 100% to 75%.
Nerfed Sea Foam Scepter use time from 9 to 11 and knockback from 7 to 5.
Nerfed Obliterator use time from 35 to 37 and hit amount from 5 to 4.
Nerfed Thermogenic Impaler use time from 14 to 23, velocity from 12 to 8, buffed damage from 46 to 50, spear damage from 75% to 100% and knockback from 4 to 5.
Nerfed Lodestone Bow use time from 15 to 19, knockback from 6 to 5, and velocity from 18 to 15.
Nerfed Lodestone Staff damage from 42 to 38, use time from 43 to 49, mana cost from 18 to 20, pillar projectile damage from 100% to 50%, and it is now auto-used.
Nerfed Lodestone Javelin damage from 42 to 40 and use time from 18 to 20.
Nerfed Lodestone Claymore damage from 50 to 42, use time from 17 to 21 and buffed projectile damage from 50% to 60%.
Nerfed Dynasty War Fan use time from 21 to 23, knockback from 5 to 2, projectile damage from 100% to 50%, and buffed damage from 15 to 30.
Nerfed Whip use time from 25 to 29, buffed damage from 18 to 20, and knockback from 4 to 5.
Nerfed Valadium Throwing Axe damage from 44 to 38, use time from 18 to 20 and buffed knockback from 3 to 4.
Nerfed Valadium Slicer damage from 48 to 40, use time from 15 to 19 and knockback from 6 to 5.
Nerfed Valadium Bow use time from 14 to 17, knockback from 6 to 5, velocity from 18 to 15 and buffed damage from 36 to 37.
Nerfed Energy Storm Bolter use time from 14 to 17 and buffed knockback from 2 to 3.
Nerfed Energy Storm Partisan damage from 26 to 24, use time from 19 to 21, projectile damage from 58% to 50%, and Granite Surge duration from 5s to 3s.
Nerfed Void Planter life recovery from 100% to 50% of the last damage taken and use time from 27 to 49.
Nerfed Champion's Swift Blade use time from 19 to 23, projectile damage from 80% to 75%, knockback from 6 to 5, projectile to shoot every 2 swings and projectile pierce from infinite to 2, and buffed damage from 25 to 26.
Nerfed Champion's Bomber Staff damage from 28 to 24, use time from 21 to 29, and knockback from 4 to 3.
Nerfed Champion's Trifecta-Shot use time from 17 to 23, velocity from 15 to 10, buffed poison arrow damage from 115% to 125%, and Poisoned debuff duration from 2s to 5s.
Nerfed Particle Whip damage from 40 to 36, mana cost from 8 to 12 and maximum hit amount from 16 to 10.
Nerfed Star Trail damage from 35 to 33, use time from 23 to 25, projectile to shoot on every 2 swings, removed autoswing, buffed knockback from 2 to 5 and projectile damage from 50% to 100%.
Nerfed Midas' Gavel damage from 55 to 48, use time from 23 to 29 and projectile damage from 100% to 25%.
Nerfed Ice Ball velocity from 11 to 3.
Nerfed The Juggernaut damage from 65 to 60, velocity from 18 to 15 and snapped projectile damage from 75% to 50%.
Nerfed Bloody High Claw damage from 74 to 72, use time from 6 to 7 and buffed knockback from 3 to 6.
Nerfed Frost Plague Staff projectile damage from 66% for frost and 100% for poison projectile to 50% for both, knockback from 5 to 4, Freezing debuff duration from 3s to 2s, buffed mana cost from 15 to 10, and Poisoned debuff duration from 4s to 5s.
Nerfed Antlion Maraca use time from 22 to 24 and projectile amount from 4 - 6 to 3 - 5.
Nerfed Geode Saber use time from 17 to 19, knockback from 6 to 5 and buffed damage from 34 to 35.
Nerfed Back Stabber damage from 40 to 35, use time from 15 to 17, buffed knockback from 1 to 2 and made it critically strike for 300% when hitting enemy from behind.
Nerfed Aquamarine Wineglass damage from 32 to 28, use time from 18 to 20, shard count from 9 to 8, inspiration cost from 1 to 4, buffed shard damage from 145% to 150% and made the throw not use inspiration.
Nerfed Meteorite Oboe use time from 28 to 30, projectile damage from 65% to 50%, and buffed damage from 15 to 16.
Nerfed Sitar damage from 24 to 19, use time from 14 to 20, and velocity from 15 to 10.
Nerfed Wind Chimes damage from 38 to 28, use time from 12 to 16, and reuse delay from 28 to 32.
Nerfed Frostwind Cymbals reuse delay from 12 to 15 and slightly increased projectile spread.
Nerfed Chrono Ocarina sigil projectile damage from 65% to 50%.
Nerfed Riff Weaver use time from 20 to 26, inspiration cost from 1 to 2, and buffed spider web projectile damage from 30% to 50%.