Thorium Mod Wiki
  • Bagpipe item sprite
Stack digit 1.png
Wind Instrument
Damage23 Symphonic
Knockback2 Very Weak
Critical chance4%
Use time23 Fast
TooltipAllows you to rhythmically play on a big bagpipe
Successfully timing hits will steadily increase its damage, empowerment level, and orb amount
Mistiming hits will decrease these bonuses greatly and cost 5 inspiration
These bonuses will stay between weapon swaps, but gradually fade while not your active weapon
RarityRarity Level: 5
Sell15000*1 Gold Coin.png 50 Silver Coin.png
EmpowermentsEmpowerment - Resource Regeneration.png
Dropped by
Entity Quantity Rate
Blood Mage
Bloody Warg
Smothering Shade
1 5%

The Bagpipe is a Hardmode Big instrument that is dropped by some enemies during the Blood Moon event after the Wall of Flesh is defeated. It releases lines of orbs which explode with a 1 second delay, dealing damage to nearby enemies. While held, the Wind Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Resource Regeneration I empowerment.

Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.

Its best modifier is Fabled.


  • Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
  • Nerfed use time from 22 to 23, knockback from 4 to 2, range slightly, and buffed damage from 22 to 23.
  • Now a big instrument.
  • Item reworked:
    • Projectile changed and doesn't apply 'Audio Overload' anymore.
    • Damage decreased from 28 to 26, use time increased from 14 to 38, inspiration increased from 2 to 4, and velocity increased from 12 to 15.
  • Damage decreased from 30 to 28.
  • Now uses 2 inspiration up from 1.
  • Introduced.