Death Prevention is a mechanic added by the Thorium Mod. Normally, when a player reaches 0 life, they die and respawn after a short delay. Various items within the mod prevent, undo, or delay this process from happening, giving players a second chance to live. Prevent, Revive, and Delay are the current forms this mechanic can take.
A Prevent stops a player from taking fatal damage, heals them by a set amount in most cases, and grants them brief invulnerability.
|Source||Health restored||Duration||Cooldown||Additional effect|
|100||While equipped||2 minutes||Teleports user to their spawn point|
|20||While equipped||5 minutes||None|
|All||While in aura||3 minutes||None|
|1||While buffed||10 minutes||Grants one of three buffs: Revenge, Protection, or Recovery|
A Revive brings a dead player back to life, allowing them to continue fighting.
|Source||Cost||Health restored||Additional effect|
|250 Mana + 5 second cast time||50 life||Revived players suffer 30 seconds of Mortality.|
A Delay makes the player invulnerable to damage and stops them from dying right away for a set duration. After the duration, regardless of their health, the player dies as they would have.
|Source||Cost||Delay duration||Additional effect|
|5 Technique Points||15 seconds||Grants 30% increased throwing damage and speed.|
- Leaving and re-entering the world resets the cooldown of all death prevention effects, much like normal debuffs.
|Death Prevention items |
|• • • •|
|Combat||Artificer's Energy • Crowd Control • Minions • Out of Combat • Special Ability|
|Environment||Events • Music • Status messages|
|Thrower||Thrower Exhaustion • Technique Scrolls|
|Healer||Additional Healing • Auras • Healing Effects|
|Bard||Empowerments • Inspiration • Big Instruments|
|Items||Consumable • Crafting stations (By Hand) • Drops • Rarity • Vanilla item recipes|
|Game||Fishing • Game controls • Mod Calls • Mod Config settings • NPC names|
|Player||Buffs and Debuffs • Death Prevention • Defense • Resource • Life Shield|