- Note: For defense mechanics, refer to Defense on the Terraria Wiki
Defense Boosts[]
Item | Accessory Defense |
---|---|
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1 |
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2 |
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2 |
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2 |
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2 |
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3 |
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3 |
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4 (while standing still) |
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4 |
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4 |
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5 (while life shield is present) |
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5 |
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2 for every 20 artificer's energy |
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8 |
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20 (absorbs 25% of damage done to players on your team; only active below 25% life) |
Metallurgy Shield | Accessory Defense |
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1 |
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1 |
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1 |
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1 |
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2 |
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2 |
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2 |
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2 |
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3 |
Buff / Debuff | Temporary Defense |
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5 |
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10 |
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20 |
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Increases defense by 4/8/12/16 |
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Defense of players within aura increased by 10 |
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Defense of healed allies increased by 20 |
Damage Reduction Boosts[]
Item | Source | Damage reduction bonus |
---|---|---|
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3 (only if damage taken exceeds 4) |
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4 (only if damage taken exceeds 5) |
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6% |
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5% |
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Astro Beetle | 5% |
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Sold by Weapon Master after defeating Plantera (35 ![]() |
10% |
Buff | Source | Damage reduction bonus |
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Damage reduction for allies increased by 5% |
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10% |
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10% (only after hitting an enemy) |
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Bard items | 3%/6%/9%/12% |
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10%/20%/30% |
Armor Penetration[]
Armor penetration is a statistic that reduces the defense of the player's targets. For instance, Abomination normally has 8 defense. If the player has 5 armor penetration, then damage dealt to the Abomination will be calculated using 3 defense instead of 8.
Item | Source | Armor penetration bonus |
---|---|---|
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15 |
Game mechanics | |
---|---|
Combat | Artificer's Energy • Crowd Control • Minions • Out of Combat • Special Ability |
Environment | Events • Music • Status messages |
Thrower | Thrower Exhaustion • Technique Scrolls |
Healer | Additional Healing • Auras • Healing Effects |
Bard | Empowerments • Inspiration • Big Instruments |
Items | Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Vanilla item recipes |
Game | Fishing • Game controls • Mod Calls • Mod Config settings • NPC names |
Player | Buffs and Debuffs • Death Prevention • Defense • Resource • Life Shield |