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Deity's Trefork
  • Deity's Trefork item sprite
Auto-use
Stack digit 1.png
Statistics
TypeWeaponThrower
Damage200 Throwing
Knockback4 Weak
Critical chance4%
Use time14 Very Fast
Velocity15
Tooltip'Pierce those that would harm the innocent...'
Rapidly throws an aquatic trident that releases a burst of water on hit
Overuse of this weapon exhausts you, massively reducing its damage
Killing enemies recovers some of your exhaustion
Inflicts DebuffExhaustion.pngExhaustion
Debuff duration20 seconds
Debuff tooltipSome throwing items are now much weaker
RarityRarity Level: 12
Sell200000*20 Gold Coin.png

The Deity's Trefork is a craftable, non-consumable post-Moon Lord throwing weapon that can autofire. It throws aquatic tridents that are not affected by gravity and leave behind small circular patterns of aquatic daggers on hit enemies. These daggers close in on each other, then spread outwards, essentially creating a large field of area damage that persists for about 1.5 seconds before dissipating.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

Crafting[]

Recipe[]

Crafting Station
Ancient Manipulator.pngAncient Manipulator
Ingredient(s) Amount
Ocean Essence.png Ocean Essence 3
Result
Deity's Trefork.png Deity's Trefork 1

History[]

  • 1.6.5.0: Sprite updated.
  • 1.6.0.0: Added Exhaustion mechanic.
  • 1.4.3.4:
    • Damage increased from 120 to 200.
    • Use time increased from 12 to 14.
    • Is now non-consumable, and sell value changed appropriately.
    • Aquatic daggers now only appear upon striking an enemy.
  • 1.2.10.1: Visuals updated.
  • 1.2.6.4: Introduced.
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