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Tidal Wave
  • Tidal Wave item sprite
Auto-use
Stack digit 1.png
Statistics
TypeWeaponThrower
Damage135 Throwing
Knockback4 Weak
Critical chance4%
Use time26 Average
Velocity10
Tooltip'Sweep away your foes with the fury of the tide...'
Throws out a massive aquatic shuriken that releases miniature waves
Overuse of this weapon exhausts you, massively reducing its damage
Killing enemies recovers some of your exhaustion
Inflicts DebuffExhaustion.pngExhaustion
Debuff duration20 seconds
Debuff tooltipSome throwing items are now much weaker
RarityRarity Level: 12
Sell200000*20 Gold Coin.png

Tidal Wave use animation.

The Tidal Wave is a craftable, non-consumable post-Moon Lord throwing weapon that can autofire. It throws aquatic shurikens that are not affected by gravity, can pierce an infinite number of enemies and can pass through tiles. Each shuriken travels a short distance before coming to a standstill midair, spinning and releasing wave projectiles rapidly in random directions that travel a fair distance to deal additional damage in a large area; these projectiles can also pass through tiles.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

Crafting[]

Recipe[]

Crafting Station
Ancient Manipulator.pngAncient Manipulator
Ingredient(s) Amount
Ocean Essence.png Ocean Essence 3
Result
Tidal Wave.png Tidal Wave 1

History[]

  • 1.6.5.0: Sprite updated.
  • 1.6.0.0: Added Exhaustion mechanic.
  • 1.4.3.4:
    • Damage increased from 112 to 135.
    • Use time increased from 14 to 26.
    • Knockback decreased from 8 to 4.
    • Is now non-consumable, and sell value changed appropriately.
  • 1.2.12.1: Visuals updated.
  • 1.2.6.4: Introduced.
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