Thorium Mod Wiki
Register
Advertisement
For a sortable list of every weapon in the game, see List of weapons.

New Weapons come in a variety of all shapes and sizes, filling up many niches and exploring new ones. Many weapons have unique new effects that set them apart from vanilla weapons, making each playthrough unique.

Melee Weapons[ | ]

Swords[ | ]

Yoyos[ | ]

Spears[ | ]

Boomerangs[ | ]

Flails[ | ]

Other[ | ]

Ranged Weapons[ | ]

Bows[ | ]

Repeaters[ | ]

Guns[ | ]

Launchers[ | ]

Other[ | ]

Magic Weapons[ | ]

Wands[ | ]

Magic Guns[ | ]

Spell Tomes[ | ]

Other[ | ]

Summon Weapons[ | ]

Minion Summoning Weapons[ | ]

Sentry Summoning Weapons[ | ]

Other[ | ]

Throwing Weapons[ | ]

Consumable Weapons[ | ]

Non-Consumable Weapons[ | ]

Radiant Weapons[ | ]

Scythes[ | ]

Maces[ | ]

Other[ | ]

Symphonic Weapons[ | ]

Brass Instruments[ | ]

Percussion Instruments[ | ]

String Instruments[ | ]

Wind Instruments[ | ]

Electronic Instruments[ | ]

True Damage Weapons[ | ]

True Damage Weapons are a rare set of weapons that are not a part of any specific class. As a result, their damage values are not affected by any other damage modifications. They also cannot receive modifiers, but are able to ignore all enemy defense in turn.

Pre-Hardmode True Damage Weapons
Hardmode True Damage Weapons
Advertisement